GeorgeZaharia's Forum Posts

  • what you mean not see him? not seeing the block being destroyed or not seeing the player1 moving to destroy? it have something to do with your server sync actions check the info on the movement update and sync calls hope it helped you... it should work the same as in the tutorial capx that is on the official default multiplayer shooter... the part where it syncs the position for x and y you have to do the same thing in order for the players to see their exact moves... if you dont do that then they will not see the current position but the start only

  • i dont get it... i see a starfield... random color images and thats it.. is something else about the script?

    Edited: was to tired to wait for the loading process... im an idiot lol... dude... your a god.... this script is awesome .... pray to GOD Gigatron to let us use it for personal purposes ...( i need a game long lost ... ) a shooting isometric one.. not sure if its an Amiba... but is from same era.. got a bit to much enthusiastic

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  • c13303 the game looks dope bro reminds me of the ninja Gaiden series one of my childhood most played games ...

    Off-Topic: That profile picture its weird.. give me the chills in a bad way ....

  • this stuff is nice

  • the game is pretty good, the only issue i see .. is that the arrow keys info in beginning for the movement is kinda confusing... it says to use arrows to move but you have to drag the rabbit to shoot outside that a neat game great job

  • played it is cool great job...

  • working on this ? > click to go to post

  • this looks awesome.. you may want to splash the assets next time Why bother pay? outside the bg images everything else can be used .. please protect your work

  • Now gluten free!

    lol looks awesome its just awesome ...

  • are you selling this on scirra store or? the asset pack is awesome i cant seem to find it...

  • if your asking that... you should read this section and this

  • they look good can we buy them from somewhere? or download ?

  • they look so rocky ... rock my world ... rock my world.... nice assets

  • Features:

      - In state condition: checks that machine in particular state. - On state change trigger: occurs when state changed. - On state entering trigger: occurs when entering particular state. - On state leaving trigger: occurs when leaving particular state. - On state transition trigger: occurs on transition from one particular state to another. - Set state action: set current state. - State expression: returns current state. - Previous state expression: return previous state. - Initial state property: to set initial state of machine. - Ignore same property: ignores attempts to set same state as current.

    those expression look so awesome .. and simple to use.. i wander can i use it with a multiplayer system? i mean does it brake the exporting methods? or is it stable?

  • Is anyone else having trouble with exporting? Some of my Q3D projects work on export and some just don't..

    yes i tried last night exporting a demo.. and all i got is the basic shapes loading but the more complex ones wont load... 1 file in particular 25mb json model with 3 animations and 1 child in it .. hands and weapon atached in blender.. when im previewing the model loads.. in firefox and nwjs and chrome.. when i export... the map loads.. character is alive.. but no hands .. i added the loading process bar to see where it stops... and is always stoping around 70% for some reason the exporter doesn't exports all the data in the json file for that specific model.. its like skipping... is it because of r212.2 or above updates? or cause my file is big? il downgrade to some other stable older version and see if its still happening... but something is up after the windows 10 updates... also seems in r213 audio plugin isn't working.. and the minify script also posted the info in some other topic.. but was thinking is just me...

    Edited:

    actually i made it work... see here demo topic page seems on q3d you have to not minify the scripts if u do nothing will work properly ..

    anyways the final demo exporter by using NW.js loaded all most everything but the hands and gun... which without it.. there is no point of a game... also the physics oymo fails to work properly once i upload the game on html5 browser... its like the 2d web physics takes over for some reason