GenkiGenga's Forum Posts

  • Hi Pakot, nice looking game you are working on.

    I actually think it looks ok with the shadows overlapping each other, but one possible way would be seperating the shadow from the units and then either setting them invis or transparent when overlapping.

    Or maybe you could achieve it with one of the webgl effects? Im not sure.

  • Hi Kemal,

    Its working here : db.tt/o5xtQ5tu

    You just had to remove the no save behaviour from your sprite. Unless that was on purpose.

  • No worries mate, and yes you can do that with families.

    Set all your bouncable objects into a family and then you can use that to test the collision instead of the sprite. Very handy but you need to have a licensed version if you dont already.

  • How's this?

    db.tt/3w9BuuyT

  • Seems like it is working. You just needed to increase the distance from the object for it to tick over properly. I have replaced the Or block with a distance check, much easier to work with and modify.

    Just waiting for this to upload to dropbox will post it in a minute.

    db.tt/whSjOPau

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  • Hey Basil,

    There is a few different ways you can tackle this but the concept is you have a variable (either a global, local or an instance variable built into the object).

    On collision or overlap, you want to "Set a value" for this variable and add in the randomise part. Eg : Choose (1,2).

    Now you make 2 seperate sub-events (events that are directly below and indented) and "Compare variable"

              Variable = 1 -> Do this

              Variable = 2 -> Do that.

    If that doesnt make sense yet have a closer look at the manual (there is also a ton of examples just use the search function).

  • Hey Excal,

    I'd be happy to take a look for you if you strip it down and post a cap.

  • Hey Fynnick.

    Try inverting a "Object is overlapping Object" condition instead of using the normal colliding check.

  • Ahh I see you've migrated here from T2d aswell.

    Im sure you will pick up everything you need for your games quickly! Nice work Vortex.

  • No worries, have fun creating!

  • Hey Lary,

    Have you turned off "default control" for both of your player objects in the left hand side of the screen? That should fix it.

  • Ahh I dont know how I managed that! Played again last night in Chrome and it was much better, music and sounds and no space between the tiles.

    For what it is I think you have done a pretty good job, if I had to nitpick I would maybe suggest being able to move backwards after jumping (though you might have it there for balance reasons). It might have also been cool if you could deflect the enemy lazers with your sword instead of having to avoid them everytime.

    Good job and look forward to seeing the next project :)

  • Thank you, so, if you check a family, and if it meet the requirement, and I destroy the family inside the event, it will work only for the family object who is meeting the requirement?

    I was thinking exactly the inverse, but this way make sense too.

    No worries Telles.

    Exactly, I can see what you mean too since the bullet is technically part of the family anyway you would think that it was picked in the same way but it isnt.

  • Hey Retro,

    I couldnt hear any sounds during the game at all, at times the spacing between the tiles is also visible.

    Overall though its a cool little runner game imo. Love the dash effect, the explosions are cool. Character control felt good. The main character could be a little more refined but for 2-3 weeks a good effort.

  • TELLES0808

    Im not sure I understand what you mean (my apologies if that is the case).

    If you destroy the 'bullet family object' instead of the 'general bullet object' then only that 1 should be destroyed since it is picked in the event.