gaboduarte's Forum Posts

  • IT WORKS! HAHA!

  • Touch�, sir Deadeye!

    That's it!

    Damn, I never understood how timedelta can make accelerations... Thanks a lot!

  • Well, that was my first thought, but adding lerp to the rotation amount still doesn't make it right, because if you go through that 360-0 threshold the same thing will happen.

  • That's very nice, Madster. No matter how much I look at the system expression, I'm always learning new stuff!

    However, the output of the angle is still between 0 and 360, so it didn't seem to work.

  • Hey everyone!

    I'm starting a new project and i'm already stuck!

    I'm trying to add the linear interpolation on a sprite's angle, but I may have to make a workaround for it to work as I wanted.

    You see, the problem appears because you have angles from 0 to 359 degrees. Once you make the whole circle, it goes from 359 to 0 again. But since the interpolation uses the angle to calculate the distance, once you reach 359 them go to 0, the sprite will go back from where it came, making a really bad movement

    What would be the best way to solve this? I'm trying to make variable that is always adding or subtracting the angles, so instead of 45 on the second turn I'd have 360 + 45, but still didn't manage to do it (working on it as I post this).

    Here's a .cap for evaluation!

    http://www.gamma-beam.com/construct/lerpangle.cap

    On Adobe After Effects you have, on the angle controls, a counter that tells you how many turns it has done. It is displayed as "3 x 60�". I don't know if that is a good thing for construct, but maybe knowing how many turns an object has performed would be a nice addition. I don't know, I'm just throwing things here

    Thanks in advance!

    Gammabeam

  • OMG it's back!

    I'm gonna try it tomorrow, first thing in the morning!

  • Priceless link! I didn't know about this one, it is a fine addition to my bookmarks! The text fonts are very pretty!

  • Hey, nice feedback Noga!

    I'll definetly do a level based game!

    I uploaded a slighly different version now, that solved the sound bug.

  • My username in Steam is " Gurbs "

    I'll add everyone!

  • Thanks for the replies guys!

    Yeah, I noticed the sound bug, but I couldn't solve because I'm away from my PC. The problem is I assigned a channel to the steps, and the other files are played automatically. So something must be going wrong with this.

    About the screensize, this was part of the experience. I'd like the game to have a small play area + big mouse grabbing bag.

    The dragging needs to be improved: The "sine behavior" you mentioned happens because it's setting the force according to the distance with your mouse, but it doesn't reach it so it keeps adding forces and the object keeps orbiting around it

    About the levels: I want to make a larger level instead of several small ones. This was supposed to be a arcade game where you play in order to improve your high score. But I'm also considering adding levels and some background story.

  • Hi guys!

    I made a game! It's kinda good!

    Check it out at http://gamejolt.com/freeware/games/arca ... oter/1407/

    You play as a robber who has to pick up as much loot as he can carry.

    Gameplay is very fun! It needed some tweaking, but I didn't have the time to do it... Once I get back, I'll improve my level design.

    <img src="http://images.cdn.gamejolt.com.lg1.simplecdn.net/games/1407/screenshots/1407_2792.jpg">

    Have fun! Tell me what you think! I want to continue working on this one!

  • [quote:3devihjc][FIX] - Can now copy events between applications

    [ADD] - Canvas resize action

    This is Godly!

    Indeed! Nice work everyone! Can't wait to get back to try this one out!

  • Here it is:

    http://www.gamma-beam.com/construct/highscore.cap

    The highscore is saved on a .ini file.

    Very easy to hack LOL!

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  • The timer can be easily done by adding a value to a Global Variable at a specific interval ( for example, add 1 to "Seconds" every 1000 milisseconds ). To display it, you'll have to use the Text object (with the "Set text" action).

    Making a high-score (local) requires you to work with the .ini object. Hang on, I'll post an example soon.

  • Thanks for the reply, deadeye!

    Well, "Force own texture" was there, but it had no effect on the trail problem...

    Thanks for the tip! Have a nice breakfast!