gaboduarte's Forum Posts

  • +>object.variable =1

    -> object set x to lerp(object.x,destinationx,0.5*dt)

    Wow! I totally forgot about the LERP! Thanks Newt!

    Still, ain't the Move To a good idea? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Hmmmm I'm not sure I follow you... What do you mean by that?

    When I come back home from work I'm gonna try the custom movement behavior...

  • Hi folks!

    I'm about to finish my game (must be 100% complete on Wednesday!) so now I'm working on the menus.

    I wanted the menu items - Logo, "Play", "About" - to enter the screen one at a time, and I wanted them to enter and decelerate when reaching their final position. I'm wondering what's the best way to do it! What do you guys think?

    Also, I'd like to propose a "Move To" behavior, where you could enter the destination coordinates for the sprite, along with the period and the type of easing, and it would go there. I've seen this being added on all major game frameworks (Flash, Unity and Cocos2d, for example) and it helps A LOT. Would that be possible - or even discussable?

    I once had to find the easing formulas when a friend of mine was trying to implement, so I have them right here: http://www.robertpenner.com/easing/

    And you can check the types of easing here: http://hosted.zeh.com.br/mctween/animationtypes.html

    Cheers!

  • Voted for Parsec!

    I tried making a similar one for Classic a few years ago, but the complexity kinda made me quit. Parsec is simple and entertaining, and could be improved with other features and become a killer game!

    Also loved Solar Prison - it looks very promising, but the difficulty didn't let me go far!

    I'm still playing the others, but there's just SO many! :P

  • Yeah, the postalot badges are kinda bad for the forums... But then again I could be posting this so I can achieve mine... <img src="smileys/smiley16.gif" border="0" align="middle" />

    Seriously tho, we have the open topic section so if people are really desperate to get the badges, let them spam there! :P

    I'd love to see some badge for older users, or for people that reported bugs on the bugtracker in Classic :P

  • This community is by far the most cooperative and caring I've ever seen.

    If you need help to create your game, I'm pretty sure you'll get it within minutes. And sometimes even with a .capx you can copy and paste. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Now, if your really want to buy a template game, you should post a topic asking for it. Maybe visit the "your creations" section and contact the game's developer directly!

  • Hi Pode.

    I made a Dropbox cleanup and deleted tons of things in the public folder.

    Anyway, I tested phonegap and their xcode project is more robust and complete. You should definitely try it instead of my workaround!

    ...and there's been some movement in Scirra regarding iOS publishing, they'll probably surprise us once again! [<:o)]

  • Awesome topic and suggestions!

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  • Now you made me curious!

  • Can you be a bit more specific?

    Maybe we'll be able to help you! :D

    Right now you can be very flexible by using separate event sheets and including them on whatever layout you want to use.

    By adding private variables with the same name in different sprites, you can check different objects easily.

    Ashley and Tom are adding families and functions in the near future, which will help making modular and flexible events even further, but for the time you can already create some flexible code.

  • I don't mean to be rude, just asking a question:

    Did you try to look for tutorials on how to do it before posting, or did you post this immediately?

    I'm asking because I've been seeing more and more people asking the same things. Of course, with the popularity of Construct and HTML5 games overall a larger number of new users come to the forum avid for information, but right now it is a bit difficult to find tutorials on a specific topic, so I'm wondering if this could be related.

    Now, off-topic, I think adding categories to the tutorials, along with a category selector, would be a great addition (i.e. Begginer Tuts / Expressions / Char. Movement / Scores / Network / Publishing, etc). <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Yeah, having a "disable solid" option would be sweet! I made some switch door that I wanted to "open" but still appear (with a smaller opacity). This would work perfectly!

  • Cool!

    I'm gonna try your game when I get back to my PC :D

  • Construct is perfectly suitable for a commercial release, even more if you consider the growth of HTML5.

    I've been using Construct Classic as a level editor for my never-ending iOS game, so there's that as well - using it as a tool for your games is pretty cool!