fredriksthlm's Forum Posts

  • the turn based example is made with messages using getentrypointdata.

    I do not hink it is supported. i know paala want it.

    you might be able to catch it with a javascript

    but it does not exist in any other IG plugin either.

    i think you need to read the IG sdk first, to really know what you want.

  • You do not really state what you are trying to achieve.

    For shareAsync 'intent' has no effect in the IG api (yet), it is for future features. (This is not related to this plugin, it is decided by FG). So setting Invite/Challenge etc will always pop an share window currently. There is also no callback for this function.

    There is another function called chooseAsync which posts a message to the context. But that does not sounds like the function you want either.

    There is also matchmaking functions as well.

    But I think you have to study the api references to find out which function you really want to use here.

    For the functions that are not part of the plugin you can just call them via the browser->javascript

  • To be honest. You obviously have no idea how IG works, like you say. So before you complain about the functionality I think you should read the IG api documentation first.

    If you have any complains about the names (and/or functions) you should tell them to Mark Zuckerberg & co.......

    This has nothing to do with Scirra plugin, it is working correctly.

    My suggestion to you is to read the api references first, start creating your game later. Otherwise you will get frustrated and confused.. For what I see you already are :)

  • you need to set the image and the text.

    you do not need to set any data.

    (intent has no effect, yet)

  • so Renfd you are trying to say i have to use multiplayer plugin+ instant game plugin + instant game extended plugin for making turn based facebook instant game.

    Can you please suggest me any blue print which i can follow .

    thank you for your support Renfd

    If you want turn based with messages between the plays you should follow the Facebook Tic Tac toe guide.

    You do not need multiplayer plugin or cubes extended plugin..

    If you want realtime functionalities you though need multiplayer plugin, the official, the photon one, or anyone else. This is since Instant games has no reatime multiplayer support in the api. it has nothing to do with the construct IG plugin.

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  • A) yes that is correct. Just create the fbapp file manually, and drop it to the zipfile before upload.

    B) share works fine also when testing afaik

  • I have never seen that issue. I have never altered anything at all with any file in the exported zipfile.

    You should not need to do that.

    Try scale outer, or letterbox (if you are fine with black bars)

  • Many people here have published many games to FB Instant Games, maybe hundreds(?).

    I have never heard anyone before had any issues with the loading percent like you and potion seems to have.

  • Share, invite, Challenge is all the same function. It works fine with the plugin.

  • You can't, with this plugin.

    All conditions are related to the last loaded ad.

    You can vote for it here:

    construct3.ideas.aha.io/ideas/C3-I-563

  • you can rightclick the first layout and press duplicate, otherwise a new layout is empty

  • I have updated the suggestions with printscreens on how it might be set up. Hope it helps.

    construct3.ideas.aha.io/ideas/C3-I-486

    construct3.ideas.aha.io/ideas/C3-I-669

    Subscribe Bot and switchGame

    Choose

    Update

  • Ok, sorry for that.

    Here is a new idea then with the two other functions, which are basically the two easiest I believe. Hope the description is fine.

    construct3.ideas.aha.io/ideas/C3-I-669

  • Can you put that on the suggestion platform? That's the kind of helpful detail that helps explain what the suggestion is aimed at.

    Updated: construct3.ideas.aha.io/ideas/C3-I-486

    Hope this helps

  • I do really not know how to explain further to meet the "need more details".

    To subscribe to a bot, is basically the same as the function to create the shortcut. Which you have already implemented in the official plugin. It is a perfect functionality to have in the construct plugin, since it is an easy call

    UpdateAsync, is already implemented in official plugin, but only the leaderboard. What we need is the Custom, as well. So we can specify a message and a picture. This is very similar as ShareAsync.(Currently everyone has to use via Browser>Javascript for this)

    ChooseAsync

    needs a trigger to see if we acutally trigger a change or not. But this is a vital function, since IG basically are built on contexts. With leaderboards, updates and all. So then chooseAsync is used to switch. This needs a callback to see when it is resolved. Now we use browser>javascript, but is not perfect since we cannot see if we actually did a change.

    You can see macubes plugins, his actions are the way to go!

    switchGameAsync()

    super easy without any callback

    this we also have to do via browser>javascript currently

    getSupportedAPIs()

    this returns values from the API of supported features. maybe a bit to investigate to include.

    I think you can have a look at macubes plugin, it is perfect for some of the events. and a good starting point for the others