farflamex's Forum Posts

  • It's only for desktop but I don't know the coding, so it'll be hard work. He only wants a splash-screen and 'More Games' button so I'm thinking it'd be easier to just code them in if he'd be happy for both to just point to his main games page (browser - go to url option should do the trick).

  • I told them that. I wasn't sure if it was possible to add Flash api's into the finished exported code or something?

  • I've got a publisher that wants to install a splash-screen and a 'More Games' button into my game and this requires a couple of API's, but I have no idea where to start. There are 3 files, 'Fla', 'Swc' and 'swf' (Flash, something, Shockwave Flash?). Possibly the same file in different formats?

    Anyway, how do I get started with this? Anyone know where I can read a tutorial or something to get me on track?

  • Thanks, yes it works when uploading and turning adblock off, thanks

  • Trying this addon again, am I right in saying that the ads never show in preview mode? Or do I need to do something to make the ads show? I've dragged a bar (480 x 150) onto my title screen and I get a big black bar where the ads should show. It seems right, just no ad showing. Do I need to do something else or is it just because I'm previewing on C2?

  • I've used Clay.io and they're very good and easy to use, but I need to specifically use Mochiads or CPMStar, but I don't think it's possible to directly use either with C2? Or has anybody managed to implement them?

  • Just wondering if either of these are compatible with a C2 game? I'm fairly sure that Mochiads isn't, because it's Flash only right? Is there some way to implement the Mochiads code into a finished C2 game? How about CPMStar? I haven't used them before, so not sure if that's Flash only.

  • I'm trying to test my project on all browsers. It works on all but C2 keeps saying it can't detect an Opera installation, even though I've just installed it from scratch. Is it something I'm doing wrong or a bug/error of some kind?

  • Thanks, dunno what I was doing wrong but it fixed now. Think I'd spent so much time fixing it that I'd just broke it further, so I just rewrote that part from scratch and now it works fine.

  • Yes, it's on the correct event sheet. It's a new layout, so new event sheet and I just transferred the commands over to the new event sheet.

  • I'm trying to load in a text file using ajax. The file is in my files and was working fine when I was loading it from another layout. I needed to move the loading procedure to a new layout and now I can't get even the most basic of Ajax commands to work.

    All I have now is :

    On start of layout : Ajax Request Games.txt (tag "games")

    Ajax (On 'games' completed) : Do something.

    This isn't working at all. The event never triggers.

    As I said, this worked fine in a different layout but now this most basic set of commands isn't triggering. Is there something I'm missing? The Ajax object is still in my project as is the file.

  • I had the same results with Clay.io, I really don't think there's any money in this unless you get a major hit or something. Glad to hear your sitcom did well though, you'll have to let us know on here if it gets aired :)

    I'm gonna carry on making my games, I have 2 on the go at the minute, both huge projects as usual. No money in it, but I can't help it, I have to make more :p

  • Ah yes, thanks, that's exactly the solution I was looking for :)

  • I'd like to see this added as a feature, but until it is, what's the best way of having an array attached to my objects? Each of many objects in my game requires an array of 35 values - too many to have individual variables for each and I need to loop through them, so an array is the answer.

    The only way I know of doing this, is to create an array each time I create the object, give the array a variable containing the UID of the object, and when I select the object, I can select the array by matching the variable with the UID of the object. Works fine, but seems a bit messy and I'm not sure if it'll be a bit heavy on resources.

    Any better methods?

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  • Hey Dave. I've been away from Construct for a couple of months, and perhaps you have too. I felt the need for a bit of a rest after Korelos, but the programming bug has hit again, so I'm starting on some new ideas.

    How did Board Horde finish up? I've just played (and rated) it at Gamejolt, but I fear you may have suffered the same fate as Korelos - i.e it's dropped off the leaderboards and not getting many plays now?

    After 6 months with 4 games on Clay.io, I'm still below $6 on revenue, so I don't think the ads are working out too well now.

    I decided to whip Korelos and Jovian War up to Gamejolt, was a fairly painless experience but not seeing many plays so far.

    Thanks for the info, I'm quite excited about a new idea I have, so marketing is going to be a problem (again) I suspect.