Finally managed to produce some results in graphics research.
Some concepts for the player mechs:
Not quite as exotic as I wanted them to be, want to work towards more of a scrap metal/model kit bashing style.
Finding this a bit too tame and star wars-y.
A small collection of first draft tiles for a sci fi base / spaceship setting.
Also including early enemy sprites for the standard rifleman.
Animation of the enemy sprites is currently the biggest issue; haven't really gotten the hang of Spriter yet and I'm considering actually painting the frames. Awefully time intense either way as it seems.