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absolutely amazing !!
try your best !! don'T give up !!! do whatever you want you have the power !!!!!
Here's a stress test for strawberrypunch where I can put thousands of objects in my world with physics and player inputs and friction and customization options
yoyoeleanor.itch.io/strawberrypunchstresstest
it'S good practice to do that any time you're about to make a big change to your game so you can revert to a previous save if something goes wrong
save as > add a letter to the name of the project and it will save as a copy
What's the best way to transfer a variable from a sprite to another sprite.
Hopefully without using a for each loop because they'Re slow, and with many sprites transferring one or multiple variables to another sprite every tick
break it into multiple parts
wait no this one is better puu.sh/Cc6Jl/c7963ec2e1.c3p
Develop games in your browser. Powerful, performant & highly capable.
puu.sh/Cc6Bc/6f4a9c5eaf.c3p
Please file a bug report for bugs and issues github.com/Scirra/Construct-3-bugs
buy one of these scirra.com/store/game-making-tools/multiplayer-signalling-server-161 and host it locally and connect to it instead of scirra's servers
Compressing sprites only reduces their download size it does not affect their memory usage. I see that your car sprite wastes a lot of memory for no reason because of the headlight, just make the headlight a separate object and pin it to the car and you save about 50% of memory usage for that sprite, then make sure you crop transparent edges and use effects instead of sprites where necessary