EdwardJT92's Forum Posts

  • 1. ok

    2. Click on the Cordova IAP plugin icon. Now check the properties tab. There is "Android application license key" property. You have to paste there your license. You will find it in the GDC.

    3. You cannot test IAP with APK directly from the Intel. You have to publish it first to Google Play, download as tester etc. If you have your app released already to the public and you want to test new features, then put your new APK as Beta/Alpha test APK. Only people from your testing group will get this update.

    Re-exporting it now. Hope it works. I also found a little error I didn't change.

  • Without the capx or screenshot it's hard to say.

    1. What are the names of your products? Aren't they any fancy? I mean some special letters? Spaces?

    There was a topic someone struggled with IAP a lot and then it turned out his product name was something fancy and Google couldn't read it. I don't remember the exact rules but to be safe I always use small letters and underscore ("premium_product_1" etc.).

    2. Have you set your Google app licence into Cordova IAP plugin settings?

    3. Are you trying to test the IAP with the APK from Intel XDK directly or from Google Play?

    To test IAP you have to send APK to Google (for alpha testing for instance), then download it as tester and try it out.

    1. All they are on my Panel are, 10prm, 30prm, 80prm and 200prm. Nothing fancy, just normal numbers and letters.

    2. How do I change the Cordova iAP Plugin settings?

    3. Yes I am doing it over Intel XDK - I build it, save it to Dropbox and then manual install on my device. Is that the wrong way? If so, I'll try it the way your just described. [UPDATE] The APK that has the in app purchases and all already in it, is on the Google Play Store. I've released it.

  • In App purchases are now in the app, but every time I press on one it says "Error - The item you requested is not available for purchase.".. I have the products on my Dev Panel with the exact same tags as in the app, yet it still wont work.. What am I doing wrong or what am I missing?

  • Make a new variable called "totalscore" and make a totalscore.text object that will display the Total Score the player has gotten from the 3 levels, then do this in the Event Sheet...

    every tick > totalscore.text > Set text to: "Total Score: "&score1+score2+score3

    Should work, it doesn't matter where your events are, or where your variables are.... Hope that's helped.

  • It is always IMPORTANT when it is about "me" .

    I have posted a screenshot of working IAP implementation here

    I'll give it a go, thanks man..

  • Hey guys, I really need help to get these in app purchases to work. I have no damn idea why it wont work at all, I've tried literally everything. The app I made is for Android only at the moment so if I could get that to work with the purchases it'd be awesome.. anyone that can help please do? I'm really getting frustrated with it.. For security reasons I can't share my files so you can help (sorry) but it would be great if you uploaded a sample or explained it to me Step by Step..

    Thanks in advance.

  • It wont let me reply as my rep is low. But here is a thought.

    Have your inputs be saved as variables or values in global and put the rest of the game in a "No Save" state like I've stated in a lot of previous posts. If you still need me just email me [REMOVED] . . That's the best way to reach me.

  • Send your file to me and I'll get it to work for you..... Doesn't seem like anyone is really willing to help here. Just a bunch of people trying to get you to change your version because they don't "want" to download the new version. -sigh-. I'll fix it for you and give you further support in the future. PM me and I'll look + reply to you with my contact details.

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  • You could also start by posting your Construct 2 file so we can see what you are doing wrong so we can help.

  • Okay, I know I've been posting a lot of questions since I joined. But I have also contributed to a lot of other people's threads.

    My question is this;

    How can I generate levels for each level the player proceeds to? It needs to have platforms, score items and other objects in it as well. I've tried the tiled background stuff and all that, but, it wont do what I want it to do. So, my question is, how can I make the game automatically generate everything?

    My levels consist of:

    *50 Drops.

    *10 Negative Drops.

    *5 Premium Drops.

    *Platforms and Lava.

    Any help is really appreciated and sorry if this post wasn't very informative.

  • You need to make sure that you add the Touch object as well first. Or it wont even work.

    Best thing for that is to just double click on your layout and then in the search enter "Touch", add this (rename it if you want). Then in your event sheet you need to add a condition for it, not on the object itself. So go on the event sheet and do this.

    1st: Add Event.

    2nd: Search Touch again (Or press T and find it).

    3rd: Press Next.

    4th: Look down to Touch and double click "On touched object".

    5th: Select the Object you want the Touch to work on.

    6th: Press Done.

    7th: Add what ever action you want to happen.

    Questions? Just ask!

  • I added you on Steam so I can help you with this.

    Attach your Construct 2 file please and I'll have a look.

  • Everyone on this forum is here to HELP you not do your work FOR you.

  • Don't ever use Crosswalk. It is only compatible with around 100 devices. Always build directly as Android in the Intel XDK program,

    My game went from 40 MB down to 4 MB.