dthomasdigital's Forum Posts

    • logo splash of your company is 3 times too long (takes about 10 sec on my side) - Working on getting this faster
    • I didn't like to have to input my name to start playing - I will have to think about this one as it helps with game saves
    • I thought for quite some time that I was the ship in the middle, maybe make it appear after me would help to clarify - Adding a link to the instruction page on the start screen
    • I didn't know the controls, I clicked to start the game, so I assumed I was playing with mouse, took me some time to realise I have to let go the mouse to play with arrows and space Adding a link to the instruction page on the start screen
    • graphics are very cool, love them - Thanks
    • I would love to have a black & white version, and maybe some old CRT screen effects ^^ I like that idea
    • the welcome back and input name fields have a different font than everything else, and it's not a nice one needs a bug fix
    • I think all the icons on top and level selection should have the same kind of very thin line than the game has. And no rounds, just some polygonal circles like the ones around the middle ship Love this idea and have all ready started a redesign of the menu selections.

    Everything below here are bugs, working on fixes

    • when I resumed playing the second time, the game recognized my name, but I can't click on any level on the level selection screen (even level 1 is locked)
    • when I finished the first level, the game showed me I completed both level 1 & 2 with 2 stars, level 3 was available
    • after finishing level 3, my mouse disappeared, cannot click the 'next' button
  • Fantastic, I'll be playing this one. Love defender.

  • Thanks, all this feedback really helps, I agree my loading screen needs some real work I like it for the effect but I agree it's way to long and it needs some work. Expect some real improvements as I take this feedback and implement the changes....

  • Fantastic feedback sved, all ready working on many of your points, again thanks this was exactly what I was hoping for by posting the game in such an early stage of development, thanks to all for helping.

  • Thank you rekjl i saw this tutorial a while back and could not find it, this forums save my butt all the time. Thanks again.

  • Thank you for the input, I've done lots of font embedding, pre-loading sounds and stuff like that. All that might be causing things to go belly up, plus way to much webgl effects so I need to look at some optimization, and of course some real sloppy code that needs to be cleaned up. I'll be posting almost daily updates to the demo and posting the updates logs to http://www.dthomasdigital.com. anyone check it on Firefox yet, I pulled it up on the wiiu and well it loaded and looked mighty slow and funny (that's funny in a bad/sad way).

  • Thanks for the input, looking at that tool now, sounds like what I need.

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  • Sprite fonts are kicking my butt. I have read the tutorials watched the videos and I am still not grasping the idea. Any pointers anyone has to move me in the right direction would garner praise.

  • Reload and try again I found a bit of a bug, let me know, it might be me trying to embed all the fonts too, so switching over to sprite fonts. I've tested it mostly with chrome so let me know if you using something else.

  • Looks and sounds fantastic.

  • Click here to play the new demo: http://www.dthomasdigital.com/novabreak/index9.html

    Introduced a bug in yesterdays demo update so we needed to fix it and fixed a few others as well.

    To play the latest version of Nova Break click HERE!

    Bug Fix:

    • fixed not being able to fire on player warping in after being killed
    • music not stopping when leaving the how to play screen
    • bomb no longer appearing on top of other objects

    Thanks for playing – dthomasdigital

  • I'm having a bit of confusion when I try

    set audio volume to Audio.Volume("yourmusictag")-200*dt

    It says it's looking for a string not a number?

  • Very cool!

  • Wait my brain just kicked in, give the sprite the fade behavior.....silly me.

  • But you can't do a behavior on an entire layout, would be awesome if you could (unless there is a way).