DozeMaster's Forum Posts

  • personally i love all tycoon games, however for me doesn't matter the theme or the game story, but more the functionality how fast u can perform actions inside, everybody knows we have to wait on tycoon games or strategy games, but most devs out there are overdoing it, for example u got a time waiting system, and u got a energy system that recharges every5 minutes for 1 and u need atleast 5 energy to move... that is just a pain to even think how twisted that game waiting list is... then u got really great game like swords and potions.. and they overdone it the 1st version where u had to wait sometimes even 1 -2 real days to be able to run ur shops... and in meantime u couldn't see what happens with ur store.. there are many aspects of the game industry and if u want my real opinion... and u want to make a close to perfection game, think as a player and not as a game developer.. play other games or similar games, and test ur own, see how fast u wold love to interact and then compare ur system to others see where there are their mistakes and where are urs.. its more of an trial and error but also a simple logic thinking in process of it. dont go thinking il do a tycoon game cause i can add iaps and charge players every 2 seconds to do an action ... nobody will play it.... it wont have functionality.

    there is no place that tells u how to do a specific game ... you can find it on Wikipedia yes... like what its needed... but u still want to have an idea as a player what wold you like to be the game like.. how its going to work ... and most of times since we are around 7.5bil people now on planet... u got a a huge chance people to think like u and like what u like... dont over think things just do the system as respectfully u can.. and clean .. i did not done it in my own's.... but i know what im missing in them...

  • i played the short demo its actually good and i didn't expected it to perform that fast on pc

  • wow that looks insane cool are those flash animations?

  • Yeah! That's working!

    Thanks so much !!

    So I have to deal with the instance to make the animations works fine! Gotta check that closer…

    About the ghosts, I know that they look pretty much like dead KKK guys …I also have to fix that!

    Thanks again!

    lol

    no problem, its not a big of a difference from what u initially did... instead of using the inRange variable u had created i made a new one that checks for the pre animation before flying and etc... that was the issue causing all other ones to play or get stuck ...

    u can also use the familly u got for ghosts and bats... and name their animations the same... and instead of using the skullbats object u use the famillyobject and that way u can incorporate in those 5 conditions all ur characters or monsters u want to add.. but u got to have the same animations name

  • uh yes... i seen this one way back... test no7 got closer and closer... i love it ... dungeon adventures :X

    uh and that theme mate ... and the fire thing really gives u that mood of playing good job ... when is it public released ? didn't read all posts sorry

  • see if this one works... it does on my side. ... Download 2

    the issue was the animation end was applying to all other objects even if the conditions where placed under each individual instance of the object... a weird logic thing ... but ehm... now it should be fine... not sure however about ur ghosts they look weird...

    but u can replicate the same thing for the ghosts or whatever it is ... hope it works for u ... gluck...

  • interesting tool steamspy... yea good insight... if u want to know the sales number and not actual profit... which is a different dish ...

  • well...your question is a bit redundant... you ask if a game like "LIFELINE" can be made... well LIFELINE is made... so yes it can be made....

  • Here you go a frog that jumps and follows the player if in line of sight... using only behaviors...

    Download capx

  • it may be that the comic sans is not a supported font anymore for the android compiler u are using... see their settings on that... if u using ludei they have settings on that manner... if ur using intelxdk i think they have it two not sure... if u use some other stuff... have no idea... i didn't done a mobile wrap in a while im focused on standalone apps..(desktop).

    that if its a mobile wrap u are doing... u didn't specified... i just wildly guessed it... if its a html5 wrap u do for browsers... then it might be script minimize if u using that?

    or u forgot to set the font familly for all the text of the same type...

  • I'm going to hopefully publish this game, however a song I want to use ( Rollin at 5 by Kevin MacLeod ) sounds a little similar to a Kirby video game theme song. Is it still safe to use?

    depends... i encountered a similar issue with a mix for a project i was working on...

    in my case the guy who mixed the original song... had a license for it... however i needed to find by myself the actual creator... and get a license from them also... and then i found out there was another guy that had a publishing deal licensing i needed to pay...

    anyway... what u need to do is ... find who is the original creator... dont mind Kevin MacLeod... unless he has a publishing deal on his mix given to him by the original author... which allows him to resell licenses of his work ...

    in other case where the original creator is Kevin MacLeod u need to contact him... for legal purposes... in case ur thing is monetized... (iap, selling digital copies of it including the song inside, etc) if its only Ads well ... ehm... not sure ...

    in ur case... i did a little research... u need to contact this people http://incompetech.com/ is them who owns the license publishing deals for that song... read their terms of use for their sounds and what u can or u cant do with their songs... gluck

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  • here you go mate download i just created u the same effect. u can take a look inside i added some poorly commented events ... this is the easy and long way... there might be a more shorter way ...

  • mardoch here you go download

    i used line of sight... its easier then what u got there... which was a bit of to much spaghetti code... u can duplicate it and do the same thing for ghost also...

    i used r220

    Edited:updated the capx... sometimes before cause of the distance view was 500 or to large and the bats where to close to each other 1 of them was not rising up but flying in sleep mode... so i fixed that ... i updated the download link hope its what u wanted

  • Edited: ehm i might be confusing things...i got old lately.. meant exactly that Pause on Unfocus. but then u saying it doesn't work so then there is no point of me replying i guess i misunderstood ur post... sorry

  • you can always have 4 hidden objects in, following the object u want to be surrounded.

    when all 4 are overlapped destroy the main one? u can also try it with the chess board plugin from r0j0hound i think ... considering at all time the slots around the main object ... then there is another way... similar to the first suggestion ... the same way u do match games... but that is a bit array based and slightly difficult since involves some more then usual math .... those algebra hours wold come in handy now... to bad i always did something else at the class...

    another way the simple c2 way is to check for position but not for overlapping... but for the X + - y + - something and in center being the position of the main object... which i think its easier to do then the rest of the above i used something similar to create a cue stick angle position and guide line for a pool example il try find it if u dont get some more help till then i guess

    ie: 1 event with 5 conditions inside pos x= mainobjx+mainobjwidth and so on ...considering the squares are equal to the objects width and height