Have you guys seen Spriter?
https://www.scirra.com/blog/119/spriter ... onstruct-2
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tunepunk, That's exactly what I'm doing when the blend mode is disabled.
But it looks prettier with the blend mode, so I'd like to enable it on faster phones.
NN81, hey, don't be too harsh on the man!
As I understand, gamedev is his job, not just a hobby. So it's perfectly fine that he needs to finish the project, and can't spend any more time chasing the cause of this weird problem.
Thanks, R0J0hound!
1. I'm worried that there may be some background processes running on the phone, or something else that could temporary affect the performance and the average fps will be lower than is should be.
2. I'm using blend mode to mask lots of moving objects (make them partially transparent). So I'll have to redraw the paster object with all sprites overlapping it on every tick? Not sure if this will be faster.
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Both Set text to Sprite.V_name and Set text to str(Sprite.V_name) should work.
If they don't work, maybe a wrong sprite instance gets picked or there is some other issue with your code.
Run your game in Debug Mode (ctrl-F4) to check how many Sprite instances you have and to see their instance variables.
Do you use "Apply impulse" action on Enemy object? Have you tried a bigger value, say 1000? (just to test)
Are you sure the Enemy has physics enabled at the moment of collision, is not Immovable etc?
There are a few plugins you can try:
free -
commercial -
Full list -
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Anyone?
Normally this shouldn't happen. Did any other apps on your phone lose their saved data?