dop2000's Forum Posts

  • On my phone it saves to Download folder. Not www, not www/downoad, not www/downloads

    Just /Download

    If you can't find the file, use search function on your phone. You know the file name. Open some file explorer app and search for this name.

    By the way, when I preview this project on mobile and save the snapshot, Chrome shows me a notification about the saved image and its exact location.

    Does it happen on you phone? If not, maybe you are doing something wrong and the snapshot is actually not getting saved.

  • You need to move "invoke download" into "System->On canvas snapshot" event.

    Otherwise your code from the first comment is correct.

  • If there is only one bubble for each bad guy, add these objects to a container.

    You will not need to link them by ID or UID, when you pick the guy instance in events, its own bubble will be picked automatically.

    For example:

    For each Guy -> Bubble set position to Guy.x, Guy.Y

    or

    Guy on collision with Player -> Bubble flash for 1 seconds

    When you create a guy, its bubble will be created automatically.

    When you destroy a guy, its bubble will be destroyed automatically.

  • Use PathFinding behavior.

    https://www.scirra.com/manual/154/pathfinding

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  • Probably, but you need to test.

    And also it's possible that the folder may be different on different phones, Android versions etc.

  • Oh, wait, you want to add 8 random letters to the array? (I thought you are picking letters from the array)

    You can first add the entire alphabet to the array and then delete 18 random elements:

    Array Load from JSON "{""c2array"":true,""size"":[26,1,1],""data"":[[[""a""]],[[""b""]],[[""c""]], .... }"

    System Repeat 18 times -> Array Delete index (int(random(array.width)))

  • You can delete elements from the array.

    Pick random letter, then remove it from the array.

  • Oh, you meant "dictionary" type app, not the Dictionary data object in Construct 2!

    Check out the CSV plugin:

  • Did you read my answer? On my Android phone the image is saved in Download folder.

    I still don't understand why can't you just test this yourself.

  • I've seen this in some games - you agree to watch a video ad and in return get some coins or addition lives etc.

    Which ad networks support this feature?

    Is there a C2 plugin for this?

  • You need to post all events where you set different animations depending on platform states.

  • And, what's the problem? You don't have an android phone?

    I tried it on my phone in preview mode, the image is saved to Download folder.

    By the way, you should use "System->On canvas snapshot" event before you can invoke download.

  • EskilPotet,

    Do you mirror your character when it's moving to the left?

    If yes, then you should add another sub-event after you spawn your bullet:

    Character is mirrored -> Set bullet angle of motion to 180

    So when not mirrored, the angle will be 0, when mirrored the angle will be 180.

  • This is a very broad question and you didn't provide much information about your game.

    You can keep three copies of each key with language suffix, for example:

    Key="book_en"

    Key="book_fr"

    Key="book_it"

    Or you can store all three values in one key:

    Key="book"

    Data="en:book,fr:livre,it:libro"

    Then you'll need a function that will parse this string and return the right value for each language.

    As for the second question, it's better to use smaller sprites, tiled backgrounds and text objects for text. If you make each page as a big sprite, it will use a lot of memory!

    See this blog post from Scirra:

    https://www.construct.net/au/blogs/cons ... memory-796

  • Add an event:

    Wait 3 seconds

    Move HUD_sprite to layer 0

    If it becomes visible after 3 seconds, you will know that the issue is with your HUD layer. If the sprite is still invisible, the problem must be with the sprite itself.

    And I agree with zenox98 - it would be so much easier if you could just share your capx.