dop2000's Forum Posts

  • Add action -> Character -> Set Mirrored

    I suggest you click File-New in Construct 2 and select Template:Platformer from the list. It has all the required events.

  • You are still using mouse - you need to replace Mouse.X, Mouse.Y with Touch.X, Touch.Y

  • It would be much easier to help you if you could share your capx or a few screenshots.

    If by "on top" you mean z-order, you should use "Card-Pick Top/Bottom".

    .

    Or you can add an instance variable "RowPosition" to cards, set this variable to different numbers. Then you'll be able to pick top cards by comparing RowPosition=1.

  • Probably because Mouse doesn't work on mobile, you need to use Touch.

    If this is not the case and you are using Touch, please share your code.

  • You can define another imagepoint on the tip of the weapon in your Player sprite (you'll have to do it in all frames of "shoot" animation). Spawn bullets from this image point.

    Create a sub-event under your "spawn bullet" and add this:

    Player is mirrored -> Bullet set angle of motion to 180 degrees

    .

    To spawn less bullets you can add another condition "Every 0.2 seconds" under "Keyboard Z is down".

  • What do you mean by "static maps"?

    I tried both plugins earlier and both allowed to set the map to specified location and place multiple pins on the map.

    Rex's plugin is more advanced.

  • Yeah, you can do this to jump again while in the air:

    On key W pressed

    Player is NOT on the floor -> Player set Vector Y to (Self.Platform.VectorY-1000)

  • I don't understand what bugs are you talking about.. Are you controlling MaxSpeed or speed?

    Here, try this example:

    dropbox.com/s/bts9v6536aj5dc7/PlatformSpeed.capx

  • My eyes hurt from trying to read that terrible italic font on your screenshot :)

    Why don't you place two tilemaps, one on top of another with a little offset, and set the same tile on both of them?

    Here is a demo:

    dropbox.com/s/cpoe9782yjlhg9y/TileMap3D.capx

  • I tried an event with Every Tick and lerping the Player's Max Speed if the button is not down and the Player's Speed is greater than 200 and it seemed to work at first.

    But, to make this work, I had to disable it when the Player is jumping or falling because it caused other problems.

    What other problems did it cause?

    Maybe you can decrease the speed slower when the player is in the air and faster when it's on the ground?

    Gamepad Left button is NOT down
    
     Player is on the ground 
     : Player set max speed to lerp(Player.Platform.MaxSpeed, 200, dt*4)
    
     Else : Player set max speed to lerp(Player.Platform.MaxSpeed, 200, dt*1)
    
    
  • There are two Google Maps addons for C2, but I don't know if they have been ported to C3 yet.

  • If your tiled backround image is 1920x1080, then you are using it wrong.

    Also, two instances of 1920x1080 sprite will take the same amount of memory (a lot!) as 1920x1080 tiled background repeated two times.

    .

    Tiledbackground is used to fill large areas of the screen with small repeating pattern. For example - if you need to make a sky, create a small 10x10 px blue tiledbackground and stretch it to the entire layout. Then add small sprites with clouds. This setup will use very little system resources.

    Read this toturial:

    construct.net/blogs/construct-official-blog-1/remember-not-to-waste-your-memory-796

  • You can disable collisions for this sprite.

    If you need collisions for something else (for example, interacting with enemies, bullets), you can pin another (invisible) sprite with enabled collision to it and use it for collision detection.

    .

    Or do it the other way around - remove Platform behavior from this main sprite.

    Add invisible sprite with Platform behavior and disabled collisions.

    Pin your main sprite to the invisible platform sprite.

  • For C2 use Rex's "Date" addon, you can find it here:

    c2rexplugins.weebly.com

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  • Life is too short.... :)

    Here is the capx:

    dropbox.com/s/gjdqwddxxwpugho/Test11.capx