digitalsoapbox's Forum Posts

  • It seems like only 6 keys can be pressed at the same time? (Using Construct 3) any additional key is not detected until one of the first 6 is released. Anybody has any experience on this?

    It's quite possible this is a keyboard limitation. For example, my SP4 can't recognize if I'm holding shift and press the left arrow key at the same time.

    Keep in mind this is hardware-specific (but can also be limited by software), and expecting users to hit more than two or three keys at the same time is outside of standard keyboard usage.

    There's a test app at the top of this article to see what your keyboard supports: http://www.microsoft.com/appliedscience ... ained.aspx

  • rexrainbow

    If you don't have the TMX importer/parser on the list yet, I'd imagine that it'd be handy for those who plan on using C3.

  • This is one of those features that should have been there from day 1, and not blamed on the way browsers handle memory.

    Thanks for filling yet another hole in the Construct development pipeline, !

  • Hello people, <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Intel xdk has been out of use for a while.

    Which program or programs are available for mobile build?

    thanks in advance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    You can use Cordova to build apps locally, so you don't need to upload your projects to any 3rd-party service at all:

    https://cordova.apache.org/

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  • Hi digitalsoapbox

    I was hoping for both cars to keep their existing speed and for the quicker one to move out and overtake it as it passes.

    After checking for distance, you could then pick the car with the higher velocity to execute the actions on.

  • Hehe hey there! ^_^

    So basically i have made a config ingame to edit buttons. However i noticed that 'Keyboard' and 'Gamepad' are seperated.

    Is it not possible to make a same keycode for both? Ie, instead of making it;

    UP Arrow pressed

    OR

    Gamepad Up arrow pressed

    To make it into = When Keycode is pressed. (No matter if gamepad or keyboard) ?

    This isn't possible. Controllers don't use keycodes like keyboards do, they use button IDs.

  • hi friends

    i save my data from an array in game to a text file in desktop,but the data save in a line and i want save each of array's row in newline in text file.is there anybody know how can i do this in construct?

    also i have another question is it possible to write and save data from array in construct to an excel file ?i need to save my data in to excel file but unfortunately i cant find a way to do this

    Use "\r\n" to insert a line break into a text file.

    You can parse an array and save it out in csv format, which Excel can open. CSV is just the data of each table cell divided by a comma: https://en.wikipedia.org/wiki/Comma-separated_values

  • Don't think about it in terms of collisions - trying distance measurements instead. If car A is closer than X pixels to car B, attempt to go around it by speeding up/slowing down car A.

  • Yes.

    .y=zorder

    Z-order won't help get the kind of 2.5D look Don't Starve has. It also won't help with the perspective shifts or camera rotation.

    Is Don't Starve basically a 2D or a 3D layout which just has a camera which is under a certain angle? I believe it's 3D, still unsure though.

    Do you think Construct 2 is capable of such a game? The collisions could be for example just the bottom of trees, bushes... So that movement is possible behind the trees on different layers, that would give the world sort of an effect of the world being 2.5D-ish. =]]

    It's possible to do that kind of gameplay and do those kind of collisions, sure. You'd have to use one of the 3rd-party 3D plugins to get the look/camera movement.

  • Thanks!

    At least one of my players is getting the error now, even though it doesn't do it for me anymore, do you know if I have to get them to delete the NWjs folder as well? I wonder if I have to rename the game so it has a different folder name, and doesn't use save files from the newer NWJS (.../appdata/local/gamename).

    It'll still write to the nwjs folder I think, so yes, they'd have to delete/rename the directory as well. Honestly, because of the improvements that have been made in more recent versions of NW, you're better off picking up Steam4C2 instead of trying to use the buggy Greenworks plugin from Scirra. Steam4C2 has a lot more features, and is actually supported by its developer.

  • Thank you very much digitalsoapbox, can you message me your paypal address?

    I appreciate the offer, but no need .

  • I installed the latest NWjs but then installed the older NW.js: 0.19.4 so that I could use Greenworks plugin. When I open the game this error pops up then the game runs, with this error message present in the background. What does it mean?

    The issue is the latest nwjs install left behind some files when you installed/copied the older version over it:

    https://github.com/nwjs/nw.js/issues/5761

    To fix the issue, trying deleting or renaming the nwjs folder in Users/username/AppData/Local and see if that helps. If you just copied the older version over the newer version, try uninstalling both and reinstalling only 19.4.

  • Edge is a great browser engine and is really high performance now. It's comparable to Chrome in the latest releases.

    If XB1 is slow because of deliberate limitations by Microsoft - e.g. capping CPU usage - then there's nothing much we can do about that. It's not Construct's fault, and no other framework can get around that either, it's the XB1 OS that is capping apps that run on it. In that sense UWP apps will run exactly as well as Microsoft let them. This isn't anything to do with the performance of C2 or HTML5. It's the same thing if an app can only use 128mb RAM (which IIRC I've not seen any official reference for, would appreciate a link on that) - no other framework or technology is going to let you get around that, it's an XB1 issue, not a Construct issue. So the best people to go to about this would be Microsoft. FWIW you should already be able to detect backgrounded games (Browser plugin 'On suspended', 'On resumed', same as all other platforms), and you can try using the savegame system to do full state saves and restores to work around that too.

    System resource details direct from Microsoft below. This info has been around for quite some time, though I believe the increase in overall memory usage when not running in the background happened around the end of last year if I remember correctly (from 500MB to 1GB):

    https://docs.microsoft.com/en-us/window ... allocation

    As for knowing when the game is running in the BG: Yeah, the browser plugin works on XB1, but we still have no way to release the memory and reload needed assets when the game returns to the FG.

  • > Just LAUNCHING Sombrero takes about 300MB, and that's with loading most of the assets manually after start and nothing on the layout - just playing a video takes 300MB.

    >

    I could have sworn you had a video of Sombrero running on Xbox One and it was actually running quite smoothly....or was i mistaken and it was actually running on the PC?

    Not really, no. I use XB1 or XB360 usually when showing the game at places like PAX or GDC, but running on actual XB1 hardware is a different story. You really, really don't want to know what the performance is like right now.

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