DiegoM's Forum Posts

  • I was just now trying by disabling the size tweens to see what was going to happen, and it looked like something else was changing the size of the instances.

    Glad you could fix it. Often times you just need to try and explain what is going on to someone, to be able to see the problem from a different perspective.

  • The way you are describing it makes it seem there is a problem with at least one of the things you changed, either instance variables or layout size and position. I am more inclined to believe there is something going on with the instance variables, but that is just a hunch, there are so many of them that it just makes me wonder if there is a hidden problem there.

    It is very unlikely that everything else would still be working properly if there was a problem with the Tween behaviour itself.

  • I tested this out in r197.2 by manually changing .c3proj file, and it seems to be doing the same thing as in r203.2

    Still need to look at this more closely because there are a ton of things going on. It does look like it is easy to make a mistake if you try to make any changes.

  • This has been addressed in the latest beta, the changes are still not available in the stable version though.

  • I believe that what you need to do is add something like this to the Info.plist file and give a short description why your app needs that permission. That piece of text should show up when your application makes the request to use the device's motion sensor.

    <key>NSMotionUsageDescription</key>

    <string>Example: You should fill this in</string>

    I don't have an iOS device myself to try this out, so you should try it out on a real device before submitting again.

  • To be honest I have no idea how I would implement something like it.

    I imagine that I would need to transform the values the timeline is generating according to the angle of the instance being affected, so the timeline will see no changes to it's keyframes, but there would be a little bit of new code doing some additional math to modify the steps the timeline generates as it progresses. Assuming I did everything right, it should work.

    Another approach would be to transform the values held by each keyframe then just interpolate normally. If you imagine the origin of the timeline being it's starting position, rotate all the points around that center and it should work.

    Both ideas sound pretty straight forward, but I get the feeling there are a million pitfalls and gotchas in both of them :P

  • No such setting, the motion produced by timelines is only related to changes made to the X and Y properties.

  • I tried creating a particle plugin instance in r201, and can confirm that trying to preview sine or rotate behaviours produces a crash in the editor. Unfortunately this is still an issue in r202 which came out today.

    Both behaviours seem to work properly when I try to preview the layout though. Can you share the project where the behaviours don't work when previewing the layout?

  • This has been sitting on the TODO list for some time now but keeps getting pushed back by other more important things.

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  • Thanks for bringing this up, there have been some recent changes that can produce such a crash.

    I don't think this would crash while previewing or an exported app though, as the editor and the runtime are separate.

  • pirx

    Can you file the issues that you have in our tracker? https://github.com/Scirra/Construct-3-bugs/issues

    We have a lot of things to do, and often times we are not even aware of problems people are having.

  • First of, what you are trying to do is called "scraping".

    I don't think this is possible straight from C3, because no browser will allow a cross domain request if the server doesn't have the proper headers on the resource you are trying to fetch. Since you don't own the website you want to get the information from, you won't be able to set those headers.

    What you can do to get around this is to write a server side application which would not be bound to browser rules, make the request from that application and then have some endpoints on it which your client application can retrieve the information from. Since you will be in control of this server application, you will be able to set the 'Access-Control-Allow-Origin' on it.

    Of course the server application will not be made in C3. I will not go into detail on how to do any of this because it really isn't a C3 issue at this point.

  • Sorry about that, I saw the previous post and thought it was only the image. As others have said, there doesn't seem to be anything wrong with the project. So it has to be something specific to your system.

    Have you tried loading smaller images to see if that works properly? I still think it would be worth making sure you have the most up to date graphics drivers.

  • Can you share your project? It is impossible to help in these kind of cases otherwise.

    When a red rectangle is shown in the layout it means that for some reason C3 is not able to create the texture it needs for display.

    What is the device you are trying to run C3 on? If it is an older computer or a low end mobile device it might just not have enough memory to generate the texture. Maybe your display drivers are not up to date. It's hard to tell.

    Can you see any messages when you bring up the developers console by pressing F12?

  • marco33

    Follow the steps on the first post of this thread and make sure to download NW.js for Mac OS X from nwjs.io/downloads.

    All the other steps should be the same as in Windows.