dazedangels's Forum Posts

  • I have a text object with a 5 letter word. The word is generated randomly out of a group of words.

    When the player presses hint, I want to show the last letter of that randomly chosen word.

    Is there away to do that?

    The only way I can think of is to shorten and expand the text object, but that won't work because letters like W are wider than I. There has to be away to do a count and then pick the last letter out of the letter count.

    Am I close?

    Thank you.

  • fedca,

    Thank you so much.

    I can't believe you made that so simple.

    Yes, I overcomplicate most things 🤣 🤣

    Thanks again.

  • C3/Mobile game

    I know why it isn't working, but don't know how to get it to work.

    When a key at the bottom is pressed, I want it to show up in the spaces above. 1 letter at a time, each in a different space.

    The pink sprites are called 'btn_keys', there is a copy for each letter. 'btn_keys' has an instance called 'instTypedLetter' with a corresponding letter assigned to it. (The sprite covering Q is assigned Q and so forth)

    Above the keys there are 30 copies of a sprite called 'space'. Space has 2 instances. The first is 'inst' and the second is 'letter'.

    In 'inst' each sprite is assigned a number 1-30. And 'letter 'is a string and left blank.

    When the player presses Q (for example) every square becomes a Q. Same thing happens if the player presses W or any other letter. Not what I'm looking for. If Q is the first letter pressed it should show up in the first box only. And if W is the next letter pressed it should show up in the second box online.

    I have tried adding instances to the text. I've tried just 'adding 1' to the currentSpace variable without using the maxSpace variable. I've forgotten several of the things I've tried.

    I know at some point I'm going to need a few arrays in this, but I don't think that will work with this.

    Thank you for any suggestions.

    Incase you feel like taking a look: drive.google.com/file/d/1g80ktWn1GiJLhkkQrnaOaB43QYONSyF3/view

  • Thank you for your reply.

    I have this feeling I need to setup a 'for each' and store the UIDs somehow.

    After trying several different things, I can make it work as long as the game doesn't close, but I can't seem to store which covers have been opened and which are still unavailable after the game is closed.

  • C3/Mobile game

    I know why this doesn’t work, but I know I'm close.

    The player earns coins. With the coins the player can purchase different items.

    When the item isn’t available it is covered by a semi-transparent sprite. The cover over the items has 2 animations, one is the cover, the other is a check mark after the item has been purchased.

    It almost works. When I press the coin sprite, I add to the coins.

    When I click on the cover, I am able to purchase the product, but when I leave and come back to the shop the program has purchased all the products. That’s not good. I only want to purchase one product at a time.

    Any idea how to fix that?

    This is a demo I made trying to figure it out:

    drive.google.com/file/d/1Ezg2vIARXVk5to_ptWwZQoIHavOGU95W/view

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  • Great idea. Go for it.

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  • I just uploaded another game to Google Play, but THIS time I had the sense to copy all the images sizes that Play requires when you upload a game.

    Image Sizes

    App icon *

    Your app icon must be a transparent PNG or JPEG, up to 1 MB, 512 px by 512 px, and meet our design specifications and metadata policy

    Feature graphic *

    Drop a PNG or JPEG file here to upload

    Your feature graphic must be a PNG or JPEG, up to 1MB, and 1,024 px by 500 px

    Phone screenshots *

    Upload 2-8 phone screenshots. Screenshots must be PNG or JPEG, up to 8 MB each, 16:9 or 9:16 aspect ratio, with each side between 320 px and 3,840 px

    Added information below Phone Screenshots

    To be eligible for promotion, include at least 4 screenshots, with at least 3 in 16:9 or 9:16 and at least 1080 px.

    Tablet

    7-inch tablet screenshots *

    Upload up to eight 7-inch tablet screenshots. Screenshots must be PNG or JPEG, up to 8 MB each, 16:9 or 9:16 aspect ratio, with each side between 320 px and 3,840 px

    (I use the same as above)

    10-inch tablet screenshots *

    Upload up to eight 10-inch tablet screenshots. Screenshots must be PNG or JPEG, up to 8 MB each, 16:9 or 9:16 aspect ratio, with each side between 320 px and 3,840 px

    (I use the same as above)

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  • C3/mobile app

    Can information be introduced into an app without having to update the app via Google Play?

    I have an acquaintance who owns a Donut Truck. He wants to combine a Mobile Game with a "Where He Is Located Today" app.

    So his app will be a game, BUT he wants the app to tell his customers where his truck will be on that day. And he never knows where he's going to be until he gets there at 4am. (He's always competing with other trucks)

    I've sorted the game, but how do I get the address of where the truck is on that specific day to show up in the app.

    I was thinking something like putting the address into a Google Doc and telling the game that on start up pull the address from the Google Doc, but that seems easily hackable.

    I am great with WordPress and could put a link into the app, but I'd like to do pushed notifications later and that wouldn't work.

    Thoughts?

  • I added a new template for newbies - it's very Basic Homepage, Multi-Level Menu w/ local storage & Game layout template. (When the player wins, the menu advances to the next level.)

    Also included function and variable sheets so newbies can see how the backend of games can be organized.

    It's also great if you're just trying to work out an issue or a new feature for your current game.

    Link - Basic Game Template with Home Screen, Basic Menu, Local Storage, Win & Lose Scenarios C3

  • oosyrag

    Thank you for your reply.

    Yes, it's the orientation I'm having issues with. I'm not sure which of the code I need to change.

    I'm messing around with the arrow sub-events on 11-14, but there's something else, because that's not working.

    I think it has to do with line 10, but not sure how to edit that.

    This is what I have thus far: drive.google.com/file/d/1TunWRkgPyS8e5cLYmEjQzSHNo9od3bcs/view

    But it only works if the phone is tipped forward a small bit, if the phone isn't tipped forward a little it stops working.

    (the image is a fresh copy and not my mangled code)

  • I don't get it. By the comments here you'd think the entire program was down instead of one feature.

    Yeah, I need to update an .aab, and yeah, it's inconvenient that we can't do that right now, but that's the only thing we can't do.

    We can still build games. We can still test games.

    It's not like C3 is the only generator that has ever had an issue from time to time. Go somewhere else. You'll have issues there also.

    Maybe it's because I'm a woman and I'm just used to putting up with crap, but considering the alternatives out there, I'll wait a few days to update my .aab.

  • C3/Mobile

    I've been playing with the Rocket Barrel Template for a couple of hours. It looks fun, but tipping the phone forward in portrait isn't ideal because the player can't see the screen - it would make more sense in landscape, but I can't figure out what to edit to get it in landscape.

    It would be a great 1920 x 1080 game.

    Anyone know what to change? I keep getting close, but not exactly.

    Thanks.

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