damjancd's Forum Posts

  • the link is broken because Scirra blocks all new members posting blue one click links to fight spam. Soon op will be able to post blue links.

    OP your next comment will make you enough rep to unlock url linking

  • It's pretty much the same thing only that C3 is a much nicer looking experience +- some awesome UI stuff.

    If you intend to finish a major project that relies on stability focus on C2, if you want to have a nice time while learning and experimenting for a few months until they fix stability then do C3.

    Either way you learn the programming aspect.

  • I'm looking to create an inventory system similar to STALKER where different items take up different space shapes.

    You see the bags there take up rectangles and smaller items take up one or two spaces.

    What is the simplest way to achieve this in Construct? Should I use arrays and for loops so the system checks if said item is taking up specified array spaces?

    thank you!

  • Thanks Yann that was very simple and useful for me!

  • Have you people filled bug reports so that this can get fixed ?

    As far as I saw, this was already noted as a bug and was worked on a fix that shouldn't take long.

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  • Ashley Spent an entire day testing different games, done in xcode and C2 + my C3 testers and I have to apologize. The native export right now is perfectly acceptable and workable. I'm using an iPhone 7 and created 50 physics sprites, stuffed them in a large box.

    I can work with this perfectly well on mobile. Any improvement is a large boon but this is great. I'll just beware of extra addons and all the other weaker points for CPU/GPU roof.

    I'm back in the game yeay!

  • AndreasR This is EXTREMELY good advice I wish I knew before I published a few of the games I already published with Cocoon.io

    So right now Webview+ with spritefont is the optimal solution for performance and less heat?

  • AndreasR nope. Just "New Project 2" or "Mkmer".

    Ashley I compare with other games on the same devices. Clucking adventures for an example keeps perfectly cool. I understand some heat is expected, but not high heat when running a few expanding circles.

  • NetOne If only they had a good step by step of their product that works and is actually up to date. I guess Cocoon doesn't like money. Money corrupts ahaha

    Anyway I tried the native export on C3, built an .apk and ran it on Samsung S6. It was a program that had 4 expanding and retracting sine sprites. That's it. I ran it for a while and it started heating up the phone. I'd call that unusable. No other events, no addons. Clean.

    I can work with minimal resources and optimize within a framework but I can't work less than 4 expanding sprites. Oh and they changed opacity every 0.1 secs.

  • I saw that there was an easily fixable bug with the newest update that Ashley is fixing tomorrow. So maybe that would fix it.

    I just want to see the limits of performance on a modern mobile ios device without overheating. To know if I fucked up by subscribing to C3 .

  • AndreasR Couldn't run. This error welcomed me :

    It's a simple sprite and sine project. No addons, nothing weird.

  • Thank you AndreasR I'll give it a go. Had no way of knowing about deleting the file. Stuff like this are a show stopped most of the time.

  • Says "error fetching data.js phonegap" when I run it on my iPhone. I tried running it from PC and Mac (the phonegap app) , both the same result.

    Cocoon is depreciated so that's off the table.

    The cordova Xcode project export works but it sets the phone on fire on android (samsung S6) when running 3 circles expanding and contracting with a sine. NOTHING else.

    Is there any mobile export options for Construct 3 that aren't utterly unviable performance wise?

    Before starting my next project I want to know that mobiles would run it. I can't work on hope that one day something someone some company will release a third party something that would run my game. Tried that with C2, didn't work out so nice.

  • rekjl This is more of a interactive visual novel, rather than a game. Even though there's an inventory, items there, stats being gathered based on choices and what else. Cannibalism yeah.

    We were part of the Misery mod for the game STALKER, and our art director essentially started the mod and the art direction of Misery, so we have a lot from there in terms of looks.

  • I've been looking a way to export to mobile without the horrible performance of the cordova export that's present right now (I built an .apk of 3 circles expanding and retracting via sine, Samsung S6 starting heating up )

    And Cocoon usually has great performance. Any options?