damjancd's Forum Posts

  • I would love to get any feedback or maybe a solution to this since it's essential for a bigger project I'm working on. I have alternatives, of course, but if this is solved, it would help a lot.

  • Problem Description

    Textbox textHeight and textWidth don't take work well when textbox is out of the boundaries of the project.

    Attach a Capx

    https://www.dropbox.com/s/fiegbhqxsrxq2 ... eport.capx

    Description of Capx

    A simple capx. with as little as possible elements to simulate what happens into my larger project when I try to determine textHeight and textWidth out of the screen (when the textbox itself is out of the screen, or further away)

    Steps to Reproduce Bug

    • Press "Push Me" a few times
    • Drag the textbox to a lower region
    • Press "Push Me" a few times again
    • Drag the textbox to a higher region
    • Press "Push Me" a few times again

    Observed Result

    The red line jumps erratically, like it doesn't know textHeight or textWidth. I can't use anything else, other than textHeight&textWidth since the text in my game changes dynamically and the red line needs to go under the text ,where it actually has text.

    Note that there is a delay of 0.1 for the new textHeigh&textWidth to be calculated

    Expected Result

    The red line is always placed below the newly sized textbox, no matter if the textbox is near the top, out of bounds or middle.

    Affected Browsers

    • Chrome: (YES)
    • CocoonJS: (YES)

    Operating System and Service Pack

    Windows 7 SP3

    Construct 2 Version ID

    Release 165

    THANK YOU

  • I understand that, but I'd say that it is good common practice to not make user unable to cancel anything that lasts potentially 20 to 30 seconds.

    It is just better user experience.

    Thank anyway

  • The user looses control over what he is doing the moment it autosaves. Would be practical to give the user back control, and enable autosave delay every time you hit escape while it is autosaving.

    This is particularly disruptive during good ideas, on big projects.

  • Also bumping to see if there is anything new on this subject. It seems like a really basic thing for text formatting.

  • A "pleasant" surprise :)

    We might add a very "tasty" cookie unlock in the future :)

  • thehen, cool :) try getting a high enough score for the "reset" symbol, when you get that, you have a chance to get it, and reset the speed completely of a drop :)

  • Thanks Sosensible :)

  • Battery fills up the rest of the superpowers. Empty battery drains them :(

  • Wow cool. This is the first thing anyone has said about the game experience. Really happy about it.

    Tutorial could be clearer yup. It's hard portraying complex-y movements with such animations.

    Noted for update :)

    Really glad you like it :)

    EDIT: Telling my wife right now, also posting it on our Facebook facebook.com/UUUUapp

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  • thehen, I have an iPad mini too, sadly we don't support it from launch, but might support it with an update in the near future.

    I'll add the supported platforms on this post too.

  • iPhone 5, 5c, 5s and iPod Touch 5 only

    <img src="http://i.imgur.com/4j2tMRn.png" border="0">

    We finally finished with our iOS game made only in Construct 2 :)

    Target audience is EVERYONE since it is completely wordless. We wanted to make an as wide as possible game, to be played by everyone, so we didn't include any language, only symbols.

    Although unfortunately this game can't be played by monochromatic animals like Pandas, Penguins, Zebras, on the iPad and older than iPhone 5 devices. But we are working on enabling the game for these legacy platforms and species.

    <img src="http://i.imgur.com/ZuklbxQ.png" border="0">

    We also used high tech and careful innovative programming to make this game an exclusively monotouch game. The point of the game is to use your main resource (your finger) and appropriate it over 4 different colour drops, to keep them from falling down and spilling over everything.

    The game has many procedural elements in gameplay and design, so you might see beautiful colour combinations and drop sizes that you won't see another time.

    Please enjoy with care

    and thank you Construct 2

    Look at the game here: behance

    Appstore: Appstore :)

  • I would also love an answer to this question, since I'm working next on a heavily text based game.. So text management is crucial.

  • megatronx That makes a lot of sense, using this I can just specify a family without going into the details of exactly what object I'm hunting for?

  • Holy mother of birds, I just spent about 3 weeks programming different combinations of my color based game. So much time... Lost.. Because I thought set color doesn't work.

    I hope this never happens to anyone else :)

    Learned a LOT of Construct 2 in the meantime :)