damjancd's Forum Posts

  • matrixreal Lazyloading, not loading EVERYTHING in the project in the first start of the app on Ejecta

    Ashley That's good news Ashley, I thought I fucked up something. I'm going to use the BETA Ejecta to publish our BETA of the game, but later on I will use the final release if it's out in 2 months thanks

  • You can disable WebGL directly from CocoonJS app the mobile device itself btw.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Sisyphus CocoonJS has terrible performance on my project without WebGL. It's also riddled with a slow startup because Ludei insist to load everything at startup. Might work for other people though.

  • Sisyphus WebGL is supported on Safari Chrome Firefox

    , thanks for the idea, but it doesn't work in Ejecta unfortunately. I don't think that Construct 2 can tag a project to be exported as nonwebgl in Ejecta.

  • Just to confirm with someone knowledgeable...

    Stable Ejecta release doesn't support lazyloading on testing or export, but the newest unstable build of ejecta (post 1.5) does right?

  • Problem Description

    when importing a sub 0.2 second .wav (this might vary a bit), and when C2 converts it into m4a format for Ejecta and ipads and safari, it cuts out the beginning of the sound, or inserts just silence.

    Steps to Reproduce Bug

    • Get a sub 0.1 second audio wav
    • import into C2
    • Open with Ejecta or in Safari

    Observed Result

    No sound, or muffled sound

    Expected Result

    There to be a sound.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • iOS on Ejecta (YES)

    Operating System and Service Pack

    Windows7 with parallels and OSX newest

    Construct 2 Version ID

    Release 175

  • I've got a spectre over me, and it's haunting me, and cursing my fingers

    Ejecta doesn't support textbox unfortunately. So I can't use this.

    But I learned something today! Thanks everyone

  • Allright, this has the potential to soothe all my pains or completely remove them. I will experiment with this. Thank you guys!

  • klkitchens unfortunately there is no transparent background on the textbox I can't integrate it into the game

  • klkitchens Wait wait wait please. Are you saying you made a user scrollable area which scrolls down virtually through a LOT of text, while the textbox is smaller than the display size?

    Is it possible to make this textbox uninteractible, except for the scrolling?

    This will solve a MASSIVE problem for me if so. Not only me

  • How did you manage to do this?

    Did you do it all in C2?

  • Lordshiva1948 Not sure how this relates to anything BTW you've shared "I am blown to bits" example...

  • LittleStain Thank you man, going to experiment with this and see what I come up with.

    Lordshiva1948 Thanks for the example

  • LittleStain I read the short description in the manual about that but i can't wrap my head around how that would work. Could you help me out with a short explanation?

  • Sorry you are right. I can't think outside my app box since im publishing for appstore

    Have you tried the new ios 8 beta? Maybe it works there? But again, to legally download that, youd need a mac dev license