Creations Sylwest's Forum Posts

  • hi,

    I'd like the player can enter his name at the start of the game, and then during the adventure, NPCs talk to him using this name in the middle of their multiple sentences.

    For example, at the start we name our character "HERO" and then during the game the NPC says: "hey HERO how are you?" Or to give a quest "HERO , can you get me this stuff?"

    SO how can I do that and insert a memorized name in the middle of any sentences ?

    thank you

  • Perfect, just what I need

    But one question now : how can we use this Name in the middle on a sentence during the game ?

    In a RPG for example, at the start we name our character "HERO" and then during the game if some people talk to us, for example : "hey HERO how are you?"

    thx

  • Ok thank you very much

    And finally to export it on Android, i was using Cocoon but I heard people it's not compatible with this plugin.

    What do you use to export your games on android about you ??

  • Ok thank you very much, I will try

    EDIT : Ok, so where I have to insert my variable "coin" ?

    For example, in this expression : Prepare Set Key "Gold" to 100 in slot body

    If I have a variable Coin, can I change it by : Prepare Set Key "Gold" to Coin in slot body

    Key : Gold

    Value : 100 (replace by Coin variable)

    Slot : Body

    Is it correct ?

  • HI Rex or evyrone else here who could help me

    So I want to save variables datas (like localstorage but on internet with Firebase)

    I'm using the "save user variables.capx" example, but in the template, there isn't any variables in the event, so I have some doubts about the expressions and how can I use them.

    Please, does someone could tell me how modify this expression according to my example datas below ?

    ACTION BROWSER : "Gold= " & SaveSlot.BodyValue("Gold")

    ACTION SAVESLOT VALUE : SaveSlot.BodyValue("Gold") + 1

    Here, "Gold" seems to be just the keyname and not the variable....

    My datas example :

    My variable : coins

    My key : "coin_key"

    So What I have to type exactly according to my variable "coin" and my key name "coin_key" ? Please ?....

    Thank you very much

  • Are you sure the Drag&Drop from explorer windows doesn't work ? Maybe that's because the Post is old, but I just tried and I can tell it works very well PLUS : it keeps the name .png (ibnstead of just "sprite1, 2, etc). Cool !

    EDIT : Ok, not multiple sprites indeed, but the Drag&Drop work, even one by one, it's more convenient than create sprite from Construct 2.

  • Apparently, there is many "views" and no answers so I suppose many people is looking the same thing than me LOL

    So for those who are interested, I think to have found a solution here, thanks to Rex :

    https://www.scirra.com/forum/viewtopic.php?f=183&t=180680&p=1061947#p1061947

    I didn't have the time to test it yet, but according to me, it should be the ideal solution

  • It's perfect, thx, it's just what I was looking for ! You're the best, as always

  • Thank you very, much I will try this since I was looking for a way to save the players data on a server.

    But how does it work ? Does the players have to create a specific account on this backendless ?

  • Hi guys

    I will modify my question :

    How can I make an event to save players datas on the cloud or the servers with the plugins GooglePlay Services (cocoon or others) OR the facebook plugin ?

    I'm sorry I don't find how.... Or isn't possible for now ?...

    Please ?...

    thanks very much

  • Thx very much, that's exactly what I need

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  • Sorry just noticed your answer now.

    Your game seems correct. I found a lot of them on codecanyon similar to yours, except you have a tutorial and the leaderboard. You should defitinitvely put it on codecanyon, I'm sure you would sell it.

    For now, I focuse on others projects I have, but around the end of the year, I'll come back on this project and probably will contact someone (like you, why not...) to prepare me a full template very similar that I had already had in my Unity game, and so pay a little more.

    So i'll keep your infos and your name, and maybe will contact you in some months.

    Good luck with your template

  • Ok thank you very much. It works now <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    And I also found this video link that explain all very simply if someone else is interested :

    youtube.com/watch

    Indeed, the instance variables + the Families are not copied and we have to add them at the end.

  • Thanks but what do you mean by "rebuilt these capx inside"? Can you explain me that in details please ? Sorry....

    Or at least, if I could export or copy the Layout + eventsheet + graphics and sounds from this template (Mini-game) and then import and paste them in my Main Project easily, that would be very helpful and easier. But how is it possible ?

    thx

  • Hi,

    I have a Main Project (Main Game) and I wanted to add mini-games in it. So I bought a template with .capx files but I don't figure out how I can import this mini-game in my Main project.

    I tried many solutions since days, tried to import either a capx file or either the .caproject template) or either the layouts and sheets and graphisms manually in windows explorer but can't find a solution.

    So please, does someone here could help me and give me a solution ?

    Many thx