Colludium's Forum Posts

  • Link to .capx file (required!):

    None - this error consistently occurs with Projects and NOT single file capx. It happens with ALL of my projects.

    Steps to reproduce:

    1. Open any C2 Project (saved as Project and NOT capx).

    2. Make a modification to the Project (without saving).

    2. Open PowerPoint 2007 or Excel 2007 and save the file to the root folder where the C2 .caproj file is saved.

    3. Press Save in the C2 project.

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/184657779/C2_demos/C2%20save%20fail.png" border="0" />

    C2 fades as if the save process has started and then nothing else happens. Computer can only be recovered by pressing Return, at which point a popup message appears stating that the Save has failed. Click on message OK and C2 remains '1/2 faded' until the PP/Excel file is closed and Save is pressed again.

    Expected result:

    The C2 project saves normally.

    Browsers affected:

    None - N/A

    Operating system & service pack:

    Windows 7 Ultimate x64 SP1 with MS Office 2007

    Construct 2 version:

    R152 64 bit (this has happened on previous versions).

  • Ashley,

    Awesome - I can't wait have an Android option that does not require the Ludei splash screen.

  • BluePhaze,

    Important and interesting questions! I think that this is an outrageously complicated minefield that most people only pay lip service to. I'm based in the USA but pay UK taxes as a British national and corporation...

    It looks like different US states have different taxation rules: wiki link but the "dormant commerce clause" might protect you from paying tax outside the state that you reside in.

    Meanwhile, if you sell electronic goods to the EU then you need to register to pay VAT in one of the member states HM Revenue and Customs. That can cover selling goods across the EU, even if you are based outside the EU (I think).

    My plan, if I ever make the next Angry Birds, is to hire a very good accountant and lawyer....

  • ..... Priority is the Tizen platform.

    clay.io have a distribute to tizen option. I haven't tried it (yet....) but it might be worth investigating.

  • ,

    You don't need to host your game on clay.io to use their leaderboard system (crazy & over-generous if you ask me!).

    I don't know how to use the leaderboard plugin with cocoonjs although it does appear to be supported in the documentation - and I have no idea if it would work with phonegap (might give that option a try myself in a while....) or intel xdk.

    The clay.io plugin is rich with features and with some simple planning you can display the leaderboard embedded in your game using text objects without having to resort to using the clay.io popup window.

  • I have also 'felt' that the saves in the last few builds have taken a lot longer than before the backup feature was introduced (and I use folder-based projects).

  • zenox98, I made the first post because the appearance of the phonegap export dialog box was markedly different to that shown in the tutorial.

    So, I've re-read the tutorial and I've also had a look through the C2 exported scripts to see if there have been any omissions or changes (apart from the box's appearance). The only thing that I can find is that there is now no simple way to set the screen orientation - although it can be done by editing the config.xml file.

    So, (panic over for me and) is it worth having an option to set the phonegap screen orientation?

    (Edit - false alarm. Move along - there's nothing to see here...)

  • Have I got a buggy install of r152 or is the Phonegap export dialog box missing?

  • harvest - thank you very much for that theme xml. I LIKE it!

    PS I dislike the Windows 7 theme - how can it be winning?

  • I have just managed to export my first game to Kongregate. The 2 tutorials I found proved very useful but they didn't contain everything to do with how to use the Stats API (for high scores etc).

    As discussed on this thread here there is an error in the exported index.html file that doesn't enable the stats api to function (when exporting for Kongregate, of course).

    The fix is easy to do manually but it would be very convenient (for the aged and forgetful among us) if this could be done automatically by C2. This line:

    <script src="//www.kongregate.com/javascripts/kongregate_api.js"></script>

    needs to be replaced by this one:

    <script src="https://ssl.kongcdn.com/javascripts/kongregate_api.js"></script>

    Thank you lukedirago for saving me from many hours of sadness!!

    Would the community support this request? Thanks.

  • Dear friends,

    Please check out my first Kongregate game - Santa Quest

    It's a side-scroller with infinite levels. Help Santa deliver presents to the good children and coal to those who are less deserving. Hazards and upgrades abound....

    OK,it's not even December yet, but if I can buy decorations in the shops then it's probably ok...

    Thanks!

  • Tutorials have been down for a LONG while this evening....

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  • Remember that each of the events is actioned every tick. So, if the F key is held down for one second the value of the Attack variable will be 60 - add a text object to display the Attack and you'll see what I mean...

    Your logic assumes that each of the events will behave a bit like a trigger so you need to figure a way to log if the keys are pressed in the correct order - I suggest using either a variable for each key being held down (testing that the previous key is down first) or an array and then making a test of those parameters.

  • This is because you've mixed the Bullet and Platform behaviors together to manage the player's movement. If you're using Platform behavior then the player should not also be a bullet as well...

    Try using an 'is_moving_right' boolean (or similar) and simulate the platform controls to make the player move in the same way - should work a treat!

    Edit - I must be slow at typing! You can't mix the behaviors in the way you want so I'm afraid you'll have to change your idea (can't think of why you would want to do this with bullet behavior when platform is easily good enough and glitch free). If you want to change the player into a bullet later then disable / enable the behaviors at the appropriate time so that they don't conflict.

  • Thanks!

    I made the laserbolt sprite myself using the C2 sprite editor - I've found it to be a quick and easy tool for things like that.