Colludium's Forum Posts

  • TiAm, I have experienced the delight of SSD and will never be able to go back, ever... My current laptop (the one I am going to have to ebay soon... ) has the os on mSATA drives in a raid config - from power off to owning the desktop in about 8 secs... It's how computers always should have been!

    I just installed a slightly older version of Java to see if that was the culprit - nope! Sigh.... It's probably something like the keyboard driver - you know, something I cannot uninstall.

    Edit - Pah! It looks like it's going to be a 3rd party plugin. Now to unpick my project and find out which one is the culprit. So - good news is I don't need to waste money on a new computer; bad news - by filling the gaps in the c2 plugin list I have put my project in jeopardy. Sulk...

  • Thanks TiAm, I fear that it's just a random hardware driver incompatibility issue with my specific system (it's a high end gaming laptop). I'm just about to test on my wife's machine to see if that has the same problem. I expect that it's not a c2 problem and I'm going to have to go computer shopping...

  • I even tried disabling Windows updates, with the aim of running my laptop in isolation, but that didn't work. I'm currently uninstalling everything non-Windows in case the cause lies there. My first warning of impending failure happens when I change tabs or otherwise interact with the editor and the tab bar goes black for up to a second before reappearing (or this happens to another part of the editor window, but always the small bits). If I don't close and restart at that first warning then I risk a freeze up shortly thereafter - I've become very good at pressing the save button! So far I have created 800+ events and the project size is 5 Mb, lots of small graphics items and nothing too large (18 mb memory according to the editor). I speculate that this has something to do with the undo action log, but that's really just a guess as the failures seem connected to work volume. This doesn't seem to happen when playing around with a simple project.

  • I have the non-Steam version and have just tried reinstalling my os (w8.1) 3 times to get this to work. With no luck. I don't know if it's the same problem as yours... After about 10-15 minutes of use the editor becomes slow and clunky and eventually it half disappears/blanks and becomes unresponsive. This is not a reset dialogs problem, I don't think, as it will happen straight away with a new install of c2. I am currently trying to identify a software confliction that might cause this as reinstalling the os makes zero difference; if that fails then I will have to try a roll back to 3 months ago to see if that helps..... All drivers etc are cutting edge...

  • I think C2 will reference only the last List that was created - it has no way of referencing the first one. Try adding a pre-condition Pick All and then put the list box number checks as sub-events (the Pick All can still be a sub-event of the main one you have in your image).

  • Hold shift + return for a new line within a single comment. The down side is the new line disappears because the comment window doesn't immediately resize, but we're half way there...

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  • I agree Aphrodite, and hope I didn't come across too harshly before. I see the reliance on third party software as a strength and a weakness with c2. The strength is it allows our one man developer coding hero to focus on the editor; the weakness is it allows our one man developer coding hero to focus on the editor.

    Ashley is right to play the long game, but by dismissing the current quality of c2 desktop exports as a temporary glitch (with an unknown fix date for people who don't have the confidence to use the command prompt and manage their own export - precisely the kind of person who buys a no code game engine) it makes it appear a bit like c2 is still in development.

    Or rather, we feel every third party problem - but we have control over this one so we should exercise that control. As to Ashley's inability to reproduce the problem, it might well be a system specific issue, but I imagine that any hardware with less than awesome spec will be affected (must have a 60 hz screen, I think). This test was created by someone else and it clearly shows the problem in Chrome (sorry, can't go into Node).

    I didn't mean to come over unappreciative of the work done so far by Scirra, I really highly rate c2 for its unique approach to game dev... but it sometimes feels like we don't know where the wind will take us next, or when.

  • I know that we rely upon 3rd party wrappers or browser for - everything html5.... But I am pretty sure that if we contracted out our export to desktop option and it broke over night then the message would not be to wait until things improve (indeterminate time frame, could be 2-6 months) - a rapid reversion to what worked before would be implemented whilst the problem was addressed. I could not imagine this happening with Unity, for example. This should be no different IMO; I don't understand how a high standard of product can be confused with using a wrapper's latest update.

  • Good work, I kind of hope that this is made easier in future....

  • TiAm, here's a link to the old node installer but, as said above, you're limited to no newer than r187.... C2 checks version numbers and prompts you to update if you try with the wrong one.

  • Bump - 1st and last - see post 1.

  • So I did some testing out of interest and here are the results. I think that they speak for themselves. My system is W8.1 x64 16Gb RAM, Intel 4600 2Gb graphics card. A simple test like this should not demand anything other than an eye blink out of my computer. As you can see, the newer chrome derivatives show a spike of dt values at 20 ms (it is the same on Canary v41 as well)...

    Personally, I am very disappointed that a new version of Chrome can be rolled out with such an apparent lack of testing beforehand. I understand that keeping up with the latest updates can be a good thing, but I know plenty of people who would like to roll back their current version of Chrome because of this problem as well. I submitted a bug report about this a couple of weeks ago to Google; there was initial progress but all has gone quiet...

  • mudmask, just an educated guess - I had the same problem intermittently for a long time because I used to keep records and plans in Word in the root folder. I found that if I pressed return it would cancel the save when it hung... When I analysed the failure message there was a snippet of the windows backup file (the abbreviated one with $ symbols). I moved my files and there was no longer a problem.

    Another thought... If you save your backups to the same folder as the primary c2 capx/caproj then your backups will contain your backups, will contain your backups... Make sure you're not causing it to hang on memory...

  • Hopefully this will help. It uses 2 families and counts the number of overlaps between the sprites using For loops. Use the mouse to drag them around the screen and the number of overlaps for each is shown on a text object. The event sheet is quite straight forward - but depending on your application, it might be worth limiting the frequency of the check (I have it as every tick, but if you have a lot of sprites then the overhead will be quite large).

  • Random question, mudmask, do you have any microsoft office files open that are saved in the root of your c2 game folder?