Colludium's Forum Posts

  • _ TheWyrm, sorry - I thought it did (my memory is failing me!). I have almost always used Movie Maker (in spite of its clunky interface) because it's quick and easy to create a small preview video. If you're seeing quality problems with yours then that could be caused by many things rather than MM - I've always found the video quality more than good enough, as long as you don't try and compress the file too much. It could also be because of the import codec that was used to make the original recording and which doesn't compress well in other formats - I'm just guessing.

    You could use MM to do the editing (if you don't mind the interface) and export the video in custom high quality format, or one that is the same as the input video if you can, to eliminate losses and then convert the output file to whatever you want by using Avidemux. I've also looked into Videopad, which looks really versatile and quite powerful - and it has a free version too!

  • Anonnymitet and damainman, what is your preview performance like if you replace the C2 node files in the win32 folder with those from Node Version 0.10.5 - and then preview using nw? I only ask because my game is very poor when viewed using Chrome, but using the version of nw based on Chrome 35 (before Google broke it) everything is butter smooth. A light at the end of the browser development tunnel, I hope....

  • TheWyrm, I hope that Avidemux might be what you're after.

  • alvarop - that was brilliant.

  • Phew!! LD31 Dispense With Chaos.

    I'm going to make sure I have a go at every submission here; as always, I'm ready to be humbled by some examples of 48 hour genius.

  • OK, thanks ASHLEY. I suspect that the problem was that sometimes the web fonts take a long time to load rather than it being a failure to load them. This version of the editor is far more stable - no crashes or evident slow downs at all.

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  • Hi Ashley, just for your info as this might be a bug with r191... I have been messing around with LD31 using r191 and I have found that my web fonts were not consistently loading / triggering the on-created set web font command. They seem to miss being loaded about 5% of the time and I have no idea why... So, I tried to roll back to r190 to see if the problem lies with r191 rather than some files I might be using and I received the following warning, so I cannot test to see if this is just something else I've made a mistake with or whether it's a problem with the beta editor.

    [attachment=0:328ogkm2][/attachment:328ogkm2]

  • blackhornet - thank you!!

  • Looking good so far after a brief test - this has certainly fixed the bug I reported. It's the LD31 this weekend, so I'll give r191 a good work out on Mon/Tue with my other project and see if that is ok too.

  • Awesome work, Ashley! I'm glad I could help.

  • It's hard to be certain because looking at the image is harder than messing with an event sheet. Here are my thoughts...

    If you are not using containers, none of the animation calls define which ZombieAnimation you are referencing. I suspect that you are using Containers, though, so you can probably ignore this second point, I only mention it in case you are not...

    Where you have ShieldSprite -> On collision with ZombieCollider, you set ZombieAnimation to "down". That trigger is called within your For each ZombieCollider loop, which is unnecessary and requires forced collision checking (more overhead, negates collision cells) than if you had the trigger at the 'root' of the event sheet.

    Also, the subsequent For each ZombieAnimations is not required, as the sub event should stand alone and function correctly without it. I would advise against using a wait 3 seconds before commanding what the ZombieAnimation should do next because there's scope for referenced objects to get mixed up. Just add a timer behavior to the animation object and set it to trigger in time + 3 secs, then use that trigger to change the animation.

  • I'm just glad I found a way to reproduce it in a simple capx, TiAm; hopefully Ashley will be able to work his magic and fix it without too much pain.

  • Ashely,

    I can replicate this in a fairly simple project!

    Bug Report

  • Problem Description

    When web fonts are placed on global layers a preview compilation can cause the web fonts to be incorrectly rendered and the editor to crash.

    Attach a Capx

    [attachment=0:2zxfj1n8][/attachment:2zxfj1n8]

    Description of Capx

    The capx contains 7 layouts, each with 7 layers. Layers 0 to 3 are set global in Layout 1. Layout 1 contains a very large number of copies of a single text object (the only way I could force the crash to occur consistently), with lots of copies of the text object on each of the global layers.

    Steps to Reproduce Bug

    • Run one of the layouts (not layout 1)
    • Observe the result
    • If the compilation doesn't render incorrectly (with default font showing in the browser) and the editor doesn't crash, try selecting a different layout - this seems to be exacerbated if you switch between these layouts before running (? maybe just me)

    Observed Result

    The web fonts are not rendered correctly and the editor crashes.

    Expected Result

    The web fonts should render correctly, and the editor should not crash.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    W8.1 x64

    Construct 2 Version ID

    r190

  • It seems to make no difference whether it is on or off.