Colludium's Forum Posts

  • +1 !!

  • +1. Good find.

  • You could do to change between chipmunk and native - just enable/disable the bahavior accordingly. However there's no way I'm aware of to change between box2d web and asm.js.

  • Cheers, I've attached the two versions of the test, in case anyone else is interested in tinkering with them. They're not commented because I'm lazy - all you have to do is select the correct physics engine, make sure the correct behavior is enabled/disabled and enable/disable the on-created group as appropriate.

  • So here are the quick results. 1600 circular objects in zero gravity... It was obvious that chipmunk is the most demanding on the cpu. Regarding the other two physics engines, there is little difference between box2d and asm.js performance, IMO.

    These tests were run on Chrome Version 40.0.2214.111 m using r195 and r196.2. r195 was way smoother as you can see when comparing its graphs with the number of the frequent number of large dt values that are apparent in the r196.2 fps graph....

  • I am unconvinced about the fruit asm.js promises to bear. I've spammed almost all of your threads about this Ruskul, I think - and here I go again! And I know Ashley doesn't believe my findings about asm.js not offering performance gains. I'll edit my physics test to compare cpu usage between the different engines.

  • Are we forced to update nodewebkit with the newer version of construct 2, since it became NW.js? or can we still use 10.5 with new versions. I've been holding off on updating construct since it was announced that node-webkit became NW.js

    I'm exporting nw 10.5 and running c2 r196.2. Butter smooth....

  • If you've configured backups to Dropbox or similar then you might find that the backups still exist. Otherwise try a drive scanner to to see if you can recover the file even though it's been deleted, you might get lucky that way.

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  • What's the keyboard shortcut for a disappointed and unsurprised smilie? I guess this will have to do:

  • Hold down "Alt", type "64", then release "Alt".

    keycodes

  • Have a look in this thread. This might be the solution you're looking for, I hope.

  • I am pretty sure that all number variables are handled as floating point numbers. This can cause some strange things to happen if you're not ready for it. See here for some discussion on it.

  • Toggle:

    Set MyVariable = (MyVariable + 1) % 2

    Normal use, just set it to 1 or 0....

    Although not intuitive, there are bigger things that the editor/engine needs IMO.

  • Boooo! Sorry to hear that! Perhaps if you specify quad core / nexus 5 level of handset...? I know though - hardly inspiring.

  • I love the concept. My recommendation would be to join a few together and then see how it could fit in to your tow system. I suspect that offering the player the freedom to edit the shape any way they want could result in instability sometimes. It might be easier to manage it by offering the players a weak seam they can mine down so you retain control of the shape - that way you have one asteroid with a selection of removable sub-sections - pin then on with physics disabled and then only enable them when you free them.