Chadori's Forum Posts

  • Upcoming Release 5.0 Announcement

    1. I will be releasing the Construct Master Collection : Release 5.0 for the major update for the important PlayFab Master Collection update.
    2. Also, I promised that I won't be adding a new addon, but the Clock addon is required to fix a limitation and to complete a bug fix in the PlayFab Master Collection.
    3. I will also be updating the debugger of each addon.
    4. Remember! This update covers all the addons in the PlayFab Master Collection, so please, once this update is available, please update all the PlayFab Master Collection addons in your Construct 3 or Construct 2 editor.
    5. See you in Release 5.0.

    Christmas Special

    Remember, that the Christmas Sale will be over soon! To apply, back read or go to this link:

    Reference: discord.com/invite/eS3HK88

    Have a nice day and happy game development!

  • Hi bioded.

    1) Is it possible to integrate Facebook analytics(with custom events) for ios and android?

    Yes, we have Facebook Analytics on the Mobile Facebook addon.

    2) Is it possible to integrate GameAnalytics(with custom events) for ios and android?

    Game Analytics is a separate addon and they already provided an addon for that. But regarding its compatibility, I see no problem for it to not work.

    3) What AD networks i can use with your plugins(and what type of ADS)?

    I don't support any ad networks in the Construct Master Collection for the reason we already have a few good working Advertisement addons provided by Construct 3 and TobyR's Ultimate Ads.

    TobyR's current Ultimate Ads is well funded and has support for Unity Ad Mediation and is to be updated with more networks too in the future. As he have stated.

    I hope that answered your questions.

    Have a nice day and happy game development!

  • This looks like a C3 Runtime initialization bug, maybe from events. You should definitely report this bug. We could debug this but it would be faster if you just report directly to the Construct Team.

  • slick

    Hi

    Here is the preview shot of my problem you asked for.

    Many Thanks

    The image preview seems corrupted. I fixed it up for you.

  • STARTECHSTUDIOS

    I do this (check this box), but then I get a hideous black bar on the bottom as well. Not sure why...it's really an eye-sore, and interferes with gameplay...

    Yours is a device-specific problem with the webview. I believe you use Samsung J5 or any devices that use an outdated webview or have compatibility issues.

    Unfortunately, there are less things that you can do about it. Back in Construct 2 since the majority of devices were the old ones now, we made lots of workaround, with CSS through either IntelXDK or Construct 2.

    But nowadays, all you can do is blacklist the old devices and focus on modern devices.

  • I understand. This seems to be more of a local problem. I assume school networks have internet filters that might be blocking upload access from files or a computer antivirus that is equipped with a network guard that requires whitelisting network access.

    I think you should re-consult the School IT and check if these might be the cause.

  • We have a decent Construct 3 Manual which is enough to educate us. The Remote Preview is quite straightforward. You preview from one computer to another device, let it be a PC, Mobile or a tablet.

    Reference

    construct.net/en/blogs/construct-official-blog-1/introducing-remote-preview-877

  • There are many large games in Construct 3, so don't you worry. About your problem of black screen, can you try to preview and on the preview window, press F12. To launch the Developer Tools and go to the Console Tab and screenshot so we can identify the problem.

    This is what it should look like.

  • Then you get a link and scanner bar code you can use to preview the project.

  • I haven't encountered that. Though, as long as the computers have internet connection you can do a Live Preview. I hope that solves that.

  • Release 4.3 now available

    Release 4.3 : December 18, 2018

    + Mobile Facebook 1.1.1.0 : Upgrade and Bug Fixes
    ++ New SDK Update
    ++ Mobile Facebook : Cordova plugin update compliance.
    ++ C2Runtime Bug Fix
    ++ C3Runtime under review. (TBA)
    ++ New build documentation. Please follow the new one.
    ++ Fixed addon.js bug.
    + PlayFab Master Collection
    ++ New Documentation : Cloud Script Templates on the Discord Server.
    ++ Reviewed a bug issue, a false alarm. But reviewed the entire PlayFab Master Collection triggering framework called C3Trigger for any issues and it was all in great condition.
    +Combo Addon : Mobile Facebook + Mobile Review + Mobile Notifications
    Build Error : Bug Fix.
    Mobile Notifications 2.0.0.0
    New SDK Update compliance.
    Added Event trigger attributes in Push on Event for even more precise automations,
    Message Inbox is now supported via API too,
    New SDK Version default tag.
    New Device Tag actions.
    Supported Default Tags, available on the image "Default Tags" included in the package, to be used.

    Mobile Notifications 2.0.0.0 Announcement

    The New Mobile Notifications : Device Tag actions

    Project Preview

    List of Default Tags for Mobile Notifications.

    Store Link

    Reference : chadorirebornxd.itch.io/construct-master-collection

    Discord Server

    Reference : discord.com/invite/eS3HK88

    Christmas Special

    Remember that there is a limited time offer, Christmas Sale! Visit the Discord Server from the link above to apply! To avail for the supporter discount price of $50.00 instead of$119.99.

    Have a nice day and happy game development!

  • Yes, the full year is the only option.

  • BadMario

    I typed a reply, but there is no point , so I deleted it.

    Original post asked about limitations people may have encountered with version 3. Let's stick to that and hopefully give him some specific answers, not general meaningless ones.

    I hope that is not the case, because if that is the problem the whole thing falls apart. What good is the editor if your final export has problems?

    Well, your answer contributions are the real meaningless. Just assumptions, useless comments and questions.

    That was the answer to your stupid question. But since you didn't understand, I'll make it blunt.

    Of course, if you don't know how to pick an engine for a specific purpose in the first place, then it will of course fall apart when you export. That's a no-brainer.

    The exporter problems which I answered means that, it depends on what export option you choose. If you make light-weight apps or web apps, use Construct 2 or Construct 3. If you are targeting high performance games or consoles. Use other game engines for that.

    Back to you, yes HTML5 and the Exporter. Because, for example, XBox is advertised by Construct Team as Construct 2 or Construct 3 is capable to run ID@Xbox.

    But in actuality, it is not recommended for ID@XBox, it should only be used for hobbyists at the moment, but not for professional games. Based on collected real life tests.

    But that doesn't mean it still isn't good for other fields of development mentioned previously.

    For more information :: discord.com/invite/G3N57fG

    You can also ask on the biggest Construct Community on Discord that armaldio hosted. It has 1000+ members. We discuss there things that might be useful for information like these. And lots more.

  • Choosing an engine is straightforward. If you don't like it and the features don't match your needs from the available information provided, then move on. Don't bother changing it and find the most suitable for you and it saves you lots of time.

    The focus is implementing your project and earning from it.

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  • Other Engines have limitations and benefits of their own. Make that reverse and you have Unity, for example.

    Unity specializes in Desktop Games, Intensive Mobile Games and Consoles but bad for Web Games, Mobile Web and Light Mobile Games.