CF78's Forum Posts

  • UPDATE:

    Updated chrome using R196.2 got better results. In fact asm.js is performing a lot better for me now.

    Using your test capx (in chrome v40.0.2214.94 m) :

    asm.js

    (roughly) 1300 60 fps

    web

    (roughly) 1300 60 fps

  • fassous

    thanks for the tip face, problem is that i didn't find a gameassets category there, any hint ?

    Perhaps this will help https://creativemarket.com/search?q=sprites The guys that run it are really nice. I bet if you contacted them and asked to add a game assets category they would add it. Not 100% but it's worth a shot.

  • One SpriteFont with instance variable.

    As was stated, you will have to have multiple instances of your single SriteFont object. The number of instances would vary depending on needs.

    Just a quick example:

    4 instances of said SpriteFont with different variable values for each instance.

    SpriteFont | is on screen

    Variable = 1 | set text to "this is instance 1"

    Variable = 2 | set text to "this is instance 2"

    Variable = 3 | set text to "this is instance 3"

    Variable = 4 | set text to "this is instance 4"

  • Ashley just want to let you know that with chrome 40.0.2214.94 m and R196.2 (at full screen only) I'm getting zero jank/jitter with both Box2D web and asm.js . Windowed it's not nearly as bad as it was, but for what it's worth full screen is running great.

  • NP. Yeah I realized that on my first example..lol

    I would recommend the second method with some events to handle extra or single integers. I had to do something similar for my game timer.

    I assume you could use float in a text expression... but from my understanding C2 uses expression float(x) so I don't know if you could set decimal place so to speak. Would have to test to be certain.

  • zeropad <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> https://www.scirra.com/manual/126/system-expressions

    OR you could use len(text)

    if yourTimeVariable = len(text) of 2 | setText to : yourTimeVariable & ".0"

    Which checks the length of the time and if it's = 2 (meaning 90 only 2 characters not 90.1) then you set the text to your time variable and the ".0"

  • fassous You may want to try 'Creative Market' as well, as apposed to graphicriver. Better rates and no exclusivity for max rate like Envato/Graphicriver does.

  • I heart this post. Honest, Well said, and thought out.

    I too dig the just 'Construct' name. Makes a lot more sense.

    +1000 on global booleans

  • Tinimations Thank you!

    blekdar

    Thanks for the feedback! Indeed.. I need to smooth it out a bit with some easing. By the way your game looks great! Digging the mechanics.

  • Aurel

    That's good news! Curious... Are you using Box2D web or asm.js?

  • Zathan

    Using your test capx (in chrome v40.0.2214.93 m) :

    asm.js

    (roughly) 1200 60 fps

    web

    (roughly) 1300 60 fps

    From my experience Box2D web has shown better performance. I have a feeling this correlates to system specs and vid cards.

    System Specs:

    R196

    Win 7 64

    Xeon E3-1230 3.30GHz

    32 GB

    GTX 650Ti

  • Tinimations This is really looking amazing!! Nice work on the trailer.

  • A quick shot of some background animations from Robot 505.

    [attachment=0:1kxylas2][/attachment:1kxylas2]

    The future... Where human brains are grown and fused together with machines to create the perfect AI.

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  • Welcome to the circus! "Dut dut dut dudda dudda..."

  • Basically, it seems like the current stable is really pretty good; however, Canary has some odd monkey business going on that could lead to a future regression if it's not addressed. Here's hoping this will keep the fire on the dev team.

    Indeed. I have noticed this as well. It's like it works great and then every now and then it janks... I get all excited then defeated in a matter of about a minute. lol - I just posted my results.