Carbincopy's Forum Posts

  • man nice, I was just thinking about this game the other day.

    and this:

    Subscribe to Construct videos now

    It has been fun so far building this point and click style game. Just having issues with walking around objects. I was looking at a jedi click and play where they added a round table so I know it can be done with construct 2. Just have to keep tweaking the code.

  • Good work man, it bring back memories...

    (And, I remember a pair of years ago, when I tried my first Game Creation Tool, it was Adventure Game Studio...

    Now it' s great working on a Tool that can do the same thing, in addition to other hundreds and on all hardware platforms.)

    Oh Yah! Zak Mc, MM and Leisure Suit Larry where The games I grew up on. I want to recreate the experience and give these games new life on mobile devices.

  • You could use pathfinding instead of moveto?

    tried that but he kept walking in a circle for 3-6 sec before moving to mouse x, y

  • ok! added look control and door 1-2 goto layout1.

    found issue when goto layout doors close and they should stay open unless closed.

    maybe set default to open and on start of layout close but think that will cause the same issue. tried on start of layout open_1 = 1 set open visible, but did not seam to work.

    updated: Fixed doors closing on start of layout.

  • so if you want to create a layout that does not exist.

    You would probably want to create it on a layer where Layer 2 is invisible on event create object on layer 2 and set layer visible.

    other things will also need to be done.

    like set other layers to invisible on event and destroy object on start of layout.

    You can not create a layer or layout with out first loading objects in the game. Thus the destroy on start of layout.

  • this is an open ended ?

    on event goto layout.

    on event system create objects at X,Y

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  • was really looking forward to your tutorials. Guess it is a dead project as your site is off line. http://worldofgamedev.com/

  • User interface is enabled doors 1-2 open close.

    Walk Right - Left full length of layout.

    Mobile Touch enabled

    Walking zone set for doors and stairs.

    Currently switch layout / scene disabled due to working on better walkto movement.

    Demo so far as it sits.

    https://www.scirra.com/arcade/role-play ... es/mm-5070

    Related topic to current known issues.

    how-do-i-set-on-touch-movement-advanced_t167297

  • Ok! I have made the mods for 2-11 which works nice. I have set animation left - right - default. I have added open / close doors. (first 2 doors only so far.)

    With that said how would I fix the issue where player keeps walking over objects.

    I tried to create a .capx file but it will not play without all the files.

    So I will post it to arcade under misc games. for testing.

    https://www.scirra.com/arcade/role-play ... es/mm-5070

    also note I tried to set walk to points to move around stuff just looks weird.

    So not really an option.

    Needs something like move at angle to set Y then moveto destination.

    any ideas?

    Thanks again for any suggestions that might help make the movement better.

    Jeremy C

  • on collision object spawn another object at position.

  • Hello everybody,

    I am trying to understand using arrays to limit fields of play.

    I was reading this http://www.raywenderlich.com/66877/how- ... ush-part-1

    where they use 2 arrays to set up the play field and the fill blocks / Tiles

    where 0 = empty area and 1 = tile-able area.

    where compare cookie = 1 fill tile-able area

    where compare cookie = 0 do nothing

    Then there is this tutorial that creates a match 3, but does not go into creating board patterns and is just a fill from bottom stacking layer type game.

    http://gamedevelopment.tutsplus.com/tut ... medev-9225

    which is a nice starting point, But when layer reach top it keeps adding layers. Unlike Candy Crush where file layer stops at all available spaces in array is full.

    I know my understanding is limited, but with a basic starting point I can push through this project.

    I thought there was a plugin for match 3 style games but did not see it.

    Thanks in advanced. Jeremy C.

  • So what you are trying to do is this?

    on tap

    moveto x= clamp(touch.x,79,199) y = clamp(touch.y,158,199)

    This event could replace event 2-11

    Cool thanks that will free up a lot of events and make the game smaller

    I have been work on the over all design and fill it is coming alone great so far.

    That will come in handy. Thanks again. Jeremy C.

  • Point and Click style games with Construct 2

    Ok! here is what I have fingered out so far.

    I removed all border blocks (Light_Gray)

    I created on tap borders as shown in photo below using the (MoveTo Plugin).

    To get to areas that are out side the bounds of normal walking.

    I set on tap object (door) moveto x,y where door is = to Image point top/middle of player in front of door.

    thus if objects are in the room. Tap object = moveto x,y of where player is standing near object.

    The rest of the game should be easy to recreate as look is while touching over object.

    and on touch set options like pick up, use, drop, switch, turn on, turn off.

    if setting on = false on touch object (light switch) = turn on light.

    pretty much straight forward from here on out.

    Thanks for all who tried to help me. Jeremy C.

    Best way to learn is to keep pecking away at it until you get it to do what you want it to do.

  • Could you explain what the problem is exactly?

    In what way have you set the boundaries?

    Sprite2 (solid) Lite_Gray Blocks in photos

    Player (solid)

    On tap (moveto plugin) = touch.x touch.y

    if player collision with object (player set x or y to self.x or y

    but still does not detect collision.

    if using arrows keys with 8 way on it detects the collisions and won't allow player to cross into sprite2 area lite_Gray area in photos.

    I have tried to set max.x, max.y, min.x, min.y for touch but can't move when tap.

    I have tried set player.x or y at sprite2.x or y on collision but no good. still moves past solid objects.

    I have tried bullet movement set angle to touch.x, y the player, but just kept moving past the solid objects.

    I have tried on tap stimulate control left,right,down,up (8 way movement) which works but will not move to touch.x,y with out holding the tap down. so issue is need to move until collision detected. instead on only moving a few pixels on tap.

    I have tried pathfinding but get really weird movement and still moves past collision with object.

  • Needs to be on tap (move to)

    as on hold is use to look around.

    and on touching object is use to interact with items and options.