calminthenight's Forum Posts

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Thanks dop. Yeah I already discovered the drawing canvas way when I was investigating this trying to help someone on the forum but I had hoped there would be a more elegant way to do it with data alone. I'll keep looking :)

  • Does anyone know of a way of converting pixel information from something like base64 or other to an array with pixel positions and RGBA values?

  • You do not have permission to view this post

  • It's only converted to pixel art (rasterised) if you add it as a sprite. You can add an SVG picture object to keep it as vector art. You can't animate it though.

  • If you're really that paranoid about Chrome just use a different browser. C3 is supported in quite a few.

  • use these conditions, and add whatever action you want to happen.

  • You do not have permission to view this post

  • Glad to see you've discovered construct. There are millions of ways to create enemies, but if you want something simple just create a new sprite called enemy. Give it the moveto behaviour and use:

    Every Tick - Enemy Moveto Player

    From there you should look up some of the tutorials and templates. They can be found on the home page when you open construct. You can also search for more from there

  • You do not have permission to view this post

  • Did you have it set to enabled for all instances in the editor? Sounds like you might have just enabled it for a one.

  • without seeing the rest of your code, we can't tell what you're doing but you can apply the same method as in this post: construct.net/en/forum/construct-3/how-do-i-8/checking-moving-direction-path-159312

    just replace sprite.pathfinding.Movingangle with sprite.bullet.angleofmotion

  • I thought the obstacle map was only generated on layout start, unless you are calling it to regenerate when you spawn that specific object? If so couldn't you use regenerate region to cover the area you want?