Callan S's Forum Posts

  • Pretty sure when I uploaded previous games they showing in 'your games' section instantly. Unless there's a delay, my latest game isn't showing and I haven't set it's score table values as a result.

    Edit: It does show in my profile, and I can then go into it to upload new versions (and get it's ID number, go into another of my games leaderboard edits and then change the ID number to edit the new games leaderboard)

    Edit2: About two hours later the new game is showing up in my 'your games' list now?

  • Are you avoiding having the player eventually leave the right side of the map then appear on the left with a whole new level (you procedurally generated)?

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  • I'd like to use constructs regular animation system to do the animation. The sprite (a cart) has two images for moving left and constructs regular animation system is good for that. If I put four images into the sprite (two for moving left and two for moving right), I'd have to turn off constructs animation and start manually programming frame changes.

  • I'd like to have an object use a sequence of images when going in one direction, for animation and when going in another direction use another sequence of images.

    I could technically have all the images in the same sprite object and carefully control when the frames show, but it seems a bit of a hassle. Having two sprite objects and destroying one and replacing it with the other seems a bit convoluted. Is there another way?

  • At a mercenary level I wonder how much you can juggle paying for installs/game rank vs in app purchase profits. If your pay per install is 5 cents and the rank increase gains you 10 cents in in app purchases relative to the number of installs, you'd be doing pretty good.

  • Personally I'd prefer to use an 'ugly' font and get a project finished rather than spend development hours on trying to get a perfect font and maybe use up all the hours and not complete the project.

  • It's a process of taking a vague overall idea and breaking it down into overall components and what they would need, so when you get to actually programming you know what you are constructing, piece by piece.

    Coding actually takes dozens of small actions to do just about anything. To coherently do those actions it's good to write down what task you are doing. In my documents I write things like 'Make 'Money' global' and such. Because there's a real difference between directing what is to be done and doing it - you have to act like a manager and then a worker. A document helps you sort out the manager orders to you when you are the worker.

  • I'd suggest going even simpler, make a block avoider game where you have to avoid for X seconds to win, get a front screen on it and an end screen and a score submit.

    Getting projects completed is more important than the idea you have for the game. It's more important to complete projects, because that gives you finished project experience points, essentially.

  • Sort of getting it - ran a game with just one green and one blue, seperated - the blue seemed to do really poorly, while the green multiplied rapidly then started sending attack stars against the lone blue.

  • I'll take that silence to be a resounding acceptance of the project idea! :p

  • I was thinking of a game with vaguely realistic money gaining method - you'd be gaining referrals, who would passively gain you money each day (bit of an idle game). You'd maybe gain energy by developing your energy source, then spend it to gain game world referrals.

    I was thinking a small game, maybe made in three weeks.

    I saw a game on the scirra arcade here that was about making videos (by just clicking a button) and gaining subscribers, which had a fair few plays.

    Or is there something else you guys are anticipating more?

  • For me I write games that have an aspect of how I want RL to be. That's why I finish the game - because it's about something I care about in real life. The game doesn't have to work - what it has to do is be relevant to your real life, to a degree. It can have a ton of fantasy aspects, but it still needs to be a little bit relevant.

  • Do you/will you get some kind of points as you travel? As in I think such bits will be an interuption to gameplay if they don't gain the player anything. They could even just gain the characters frustration points, which helps them do more damage in combat latter on, lol!

  • I think it loses something in translation

    What's the gameplay involved? It seemed to be an animation only in the video?

  • Played and ran out of bullets. Ran over some gun items but I was still out of bullets and couldn't figure how to reload