brainwavecreations's Forum Posts

  • Okay in that instance, there is an option to check to see if the player is in view of the enemy, then if so, have them perform their actions.

    EDIT: Or check the distance between the enemy and player, if you don't want them to wait, until the player is in their line of view.

  • The easiest way, would be to have an invisible sprite behind some cover object, or multiple sprites. Then have an Event that checks to see if an enemy's health variable is below a set value. If so, have it find a path to that invisible move to sprite, and then move to that sprite. If you have multiple move to objects/sprites, you could have a choose action, so it chooses one of the sprites to move to.

    I hope this makes sense. If not, I could go into more detail, or just make a quick example if I have some spare time.

  • > Funny you mentioned Level 3. I was corner sniping as well, then the enemies with the shields were a challenge, come level 3! Seems like they have more health as well as moving through the corners, like ghosts.

    >

    > Great job! :)

    Thanks. It's always nice when (devious) plans work out. :-)

    Hehehe

  • > Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    I'm on AMD but with Nvidia video card

    The bug with AMD was fixed a month ago.

    Right on! I must have read/watched some older news. That's good news, for anyone running on an AMD processor.

  • I played through this one last night, and had a lot of fun :). Reminds me of some of the First Person games I used to play as a kid. Funny you mentioned Level 3. I was corner sniping as well, then the enemies with the shields were a challenge, come level 3! Seems like they have more health as well as moving through the corners, like ghosts.

    Great job! :)

  • Thanks brainwavecreations! Metroidvania indeed take a very long time to make. This February will be 2 years and I've got the primary systems completed and about 15% of the game done! I am sure you're talented enough. If you are a one man team keep it simple. Single color silhouette backgrounds and a simple main character design. When I started Bio-Gun I was alone and I knew making a complicated main character would be very difficult and time consuming with all the animations. Thats why my main character doesn't even have arms and the gun simply rotates to the angle you fire at! You can do it! Just think of clever work arounds. :)

    We have not done any crowdfunding. I worked on Bio-Gun for about a solid year and got it to a point where I could show it to investors and one believed in my project enough to financially support me and my friend.

    You are welcome! This looks like it's going to be a gem :). That is such an awesome story! Thanks so much for the encouragement, advice, and sharing your experience with this project. That means a lot to me :)

    Yeah, I just work solo for now. Bootstrapping off of limited savings at the moment. I'm wearing many different hats, as they say. I'm sure you are familiar with that feeling. So many different projects, between games, websites, building up a following on YouTube, and my community. Then game dev training courses I'm planning out now, to start recording soon. All of that should add up to a decent audience in the long run.

    Good luck with the rest of the development. I cannot wait to check this one out. It's been added to my list, since I saw this post last night. Keep up the great work!

  • This looks sick! I love the art style, story sounds really unique, and the gameplay looks like a ton of fun :) My library in Steam is loaded with metroidvania games. They are my favorite to play.

    I've got one in the works. It's going to take ages to design/develop. If I'm even talented enough to pull it off. For now, it's simple mobile games, freelancing, and training courses, for income, while I work on that project in the background.

    If you don't mind me asking. Did you guys run any crowd funding campaigns or anything to get funding to develop this?

    I'm keeping an eye on this one, for sure :)

  • Or...

    You can put the counter on its own layer and change the Parallax properties of that layer to 0% x 0%.

    Yeah, this is the typical way. All my projects, I have a "GUI" layer at the top of all layers, with 0 Parallaxing. All text, and GUI elements go on that layer, so it moves along with the rest of the gameplay, as the Camera/Viewport does it's thing.

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  • > > Using win 11 from the first betas and can say that C3 works on the windows 11 much better than on windows 10

    > > It is the same windows 10, but enhanced work of GPU and RAM that makes working on construct fast and smooth

    >

    > Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    >

    > Personally, I'm running on Intel. But, plan on waiting until Spring/Summer, before I upgrade. I'll let Microsoft work out most of the bugs, and release some of the first major updates.

    I'm using AMD and now I'm worried haha but thanks for the input.

    Sure thing :). I usually wait several months before jumping to a new version of Windows. But, Windows 11 in particular seems like it was released way ahead of when it should have been. Most likely to sell more products, partnered with Intel during the Holiday Season.

    I'd probably be fine, with a few minor issues, if I were to upgrade today. All my machines have it available at this point. But... I'd rather not risk it. Some of the Windows 10 updates over the past several months, have caused some major issues on some of my machines, never mind an OS version upgrade haha.

    At one point I thought my main hard drive on my main machine had died. But it was an Windows 10 update that screwed with the bootloader somehow. Took an hour or two of troubleshooting to figure this out. Then just had to load up a Windows 10 bootable USB, run the command prompt from there, then the commands to repair the boot loader. Unfortunately the automated "Fix Bootup" option from the bootable media, did not work in that case.

  • Using win 11 from the first betas and can say that C3 works on the windows 11 much better than on windows 10

    It is the same windows 10, but enhanced work of GPU and RAM that makes working on construct fast and smooth

    Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    Personally, I'm running on Intel. But, plan on waiting until Spring/Summer, before I upgrade. I'll let Microsoft work out most of the bugs, and release some of the first major updates.

  • > Is it as simple as converting all the actions using WebStorage, over to LocalStorage?

    That's pretty much it. Unless it uses other depreciated/outdated features you didn't mention. Generally speaking construct has pretty good backwards compatibility though.

    Bingo, Bango. That did it. It is now pretty much working as intended in the latest version of Construct 3. There are a couple bugs here and there that need working out, because of my changes, but for the most part it's functioning as it should. The original developer said they would update it by the end of this week as well. So I will see the changes they have made, compared to the ones I made in the Event Sheet, for educational purposes.

  • > Is it as simple as converting all the actions using WebStorage, over to LocalStorage?

    That's pretty much it. Unless it uses other depreciated/outdated features you didn't mention. Generally speaking construct has pretty good backwards compatibility though.

    Alright, awesome! Thanks for your response, I really appreciate it :). I figured that would be all that is required. Just wanted to double check.

    I think the WebStorage use, is the only issue with the game. But, I'll find out once I get through that part.

  • Hey folks,

    I've got a project file from one of the sellers in the Asset Store. Unfortunately it is using WebStorage, which was deprecated about 7 or 8 years ago now...

    I'd like to work with it in the latest version of Construct 3. Is it as simple as converting all the actions using WebStorage, over to LocalStorage?

    Any help is appreciated.

    Thanks!

  • This platformer looks like fun! The Boss Battles look like they will be rad. Good luck with the finishing touches :). I really like the art style, and the gameplay looks like fun. I hope the release goes well; great job with this one!

    Will this be on PC, as well? Also, hope you don't mind me asking. Do you do all your sketching, and digital art, right on a drawing tablet?

    I've got a decent drawing tablet, but still developing my skills in that department. I've been working in Clip Studio(Manga Studio), Corel Painter, Pro Motion NG, and Spriter Pro. Been trying to figure out what the best drawing, painting, and animation workflow will be. Must be a bit different for everyone.

    If this drops on PC, I'll have to check it out. Unfortunately, I don't have Xbox consoles.

  • I've had this happen to me a few times, but eventually was able to open the project again. Have you tried basic web browser troubleshooting? Clearing cookies/cache/history/etc? Try a different browser, Chrome, Brave, Internet Explorer, Firefox, etc? It's worth a shot. I'm not sure exactly what causes this, but I scrub my web browsers' temporary data nearly daily, and it hasn't happened in a while.