blueFire's Forum Posts

  • I am looking for a way to use RevMob (www.revmob.com) in a game created with C2. It uses an sdk. How would I go about using something like this in C2?

    Jason

  • For grid (or hex) type of movement I wonder if it would be quicker to list the locations of solid objects in an array and then scroll through the array each time to see if a solid object is there before allowing the player to move into that spot? This way there would be no collision detection of graphics needed at all. This would restrict the player to moving in blocks equal to the size of the grid.

    Jason

  • Just in case anyone has not heard Flash Game License (https://www.fgl.com/) is now accepting HTML5 games into their licensing system.

    Jason

  • Does AJAX work on mobile devices?

    Jason

  • Suppose I have a game with a total of 300 levels. I want to break the levels into groups of 25 and have the player select which group they would like to play. When the player has selected a group I need C2 to download that group of levels from my server then launch them in the game.

    How would I go about doing this?

    Jason

  • Movement works fine (using the arrow keys) until after the button is pressed then movement no longer works.

    Firefox (13.0.1), WindowsXP, Construct 2 (R95).

    Do not know how to attach file so I uploaded example to internet (http://www.bluefiregames.com/test.zip).

    Jason

  • With us hopefully starting to port games to mobile platforms (via AppMobi) I am also looking for a way to lock the orientation on mobile devices (especially android).

    Has a way been introduced in C2 which allows this?

    Jason

  • Would it not be possible to have C2 use something like UIWebView (like PhoneGap) in order to port games to the ios app store (and something similar for the android app store)?

    Jason

  • Would XMLHttpRequest work cross domain? What ever is used has to work cross domain.

    Jason

  • Does anyone know of a way to read text into a string from a .txt file stored on the internet?

    The idea is to be able to dynamically change strings (holding information) in a game posted on many different web sites without having to manually change the strings and then re-upload the game to all the websites it is hosted on. If I could pull the information to be displayed in the strings from the internet all I would have to do is change the .txt file containing the information on the internet and this would change all the games on the internet.

    Jason

  • Upon doing a combination of both of the above recommendations (alone with an extra <br/> I discovered above the Scirra link) I was able to get the game sized correctly.

    Thanks,

    Jason

  • I need to create a game that measures exactly 728x90 when it is finished to fit in a specific spot on a web page. The game will be hosted on its own web page and an iframe will be used to import the game into its final spot on the target page. After setting the layout size to 728x90 the web page the game is on seems to be a little larger then 728x90. I have looked through the index.html file (that is created when the built) and found some code that created a 1px border around the game (which I removed). I also removed the "Created with Sierra" link (sorry but there is not enough room for the link and the game) to try to reduce the game's web page to 728x90.

    Is there any other code in the index.html file (or anywhere else) that would add any extra space around the game that would need to be removed to get the final size of the web page hosting the game down to 728x90?

    Jason

  • I meant HTTP request instead of HTML request in the above post.

    Sorry,

    Jason

  • Would it be possible to be able to process in game payments by using an HTML request (either with AJAX or a regular HTML request)? This would be easier then creating our own server side code.

    Jason

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  • I have checked it and the ComboBox has been fixed so that a default menu is not displayed when a combo box is created on a right click event. Thanks for the good work Septeven.

    Jason