Bl4ckSh33p's Forum Posts

  • Great! Got already 3 fantastic new game titles I have to make. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I found this when browsing for some art on opengameart yesterday. <img src="smileys/smiley1.gif" border="0" align="middle" />

    It's a nice bundle with sprites and music. Thanks for sharing.

  • Hi. Is it possible to download the capx file for this? I tried to add controller support to my new game but it does not seem to do anything. But in your demo everything works fine. But it would be great to see what you did different.

  • When I created my first game Moon Raccoon I had a similar issue but the sounds "came back" after playing the level for a while.

    Did you try to use the Audio > Preload action? I used it on the title screen to preload the sound effects and it worked for me. It plays the music and sound effects from the beginning now.

  • Hi! I have finished my very first game. It was just for fun and to learn how Construct 2 works, so don't take it too serious please.

    You can play it on clay.io and if you create an account you can earn achievements and compare your highscore against other players.

    I will update it to v1.1 with a few minor fixes and improvements soon.

    Thank you very much to all who answered my beginner questions in the forums here. <img src="smileys/smiley1.gif" border="0" align="middle">

    Moon Raccoon Minisite

    Play now!

  • Hi. You could try to add a sprite with the same angle as the cone and pin it to the object with the Line of Sight behaviour?

    But a builtin feature to show it would be nice. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi. You could try to use a global variable as kind of switch maybe?

    If the var is set to 0 (false) music stops, if it is set to 1 music plays. But I did not try this, yet. Just an idea that could work.

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  • I will try this tomorrow, thanks. (But I did not use any physics)

  • Hi. I added the CocoonJS object to my new game and tried to preview it via Wifi but I get about 100 errors when trying this.

    It says: "Cannot open the javascript file "preview_cocoonjs_postlude.js": NSURLErrorDomain and Ressources cant be found.

    Now I tried to copy the exported .zip to my iPod with iTunes to open it in the cocoon launcher but I get a black screen and the launcher crashes every time.

    But the game is only 2 layers with 400 tiny star sprites (white dots) and the layout moves right (scroll to X) to simulate moving stars and a soundfile plays in the background.

    Does anyone know how I can fix the wifi preview or crashing launcher on my iPod (4th gen)? I downloaded the CocoonJS Launcher from iTunes about 30 minutes ago so it should not be outdated?

  • Just a quick addition.

    If you want to have "sub-hardpoints" for things like equipment or weapons there is no way to get an ImagePoints name, right? So it would be the best solution to add them as instance variable and put the x,y coords for the points there?

  • I am trying it with an array now. But I could need a few hints from experienced users.

    The player can select from several parts and rotate/place them at existing parts in the game to build something with it.

    What I have so far (not entirely tested):

    <img src="http://img3.fotos-hochladen.net/uploads/checkhardpointsh6urpm0ybd.jpg" border="0" />

    Assuming the added parts work as expected the next thing would be to check if Sprite2 (or the currently selected/dragged item) Image Points are +/- 5 Pixels to any other imagepoint (except origin) and if they are they should snap and place the dragged/selected object.

    When trying to check if the X and Y points are > 5px or < 5px it seems I have to add many new conditions for it. AND or OR don't seem to work in the expressions? <img src="smileys/smiley5.gif" border="0" align="middle" />

    (e.g. in a "for loop" for each array item but if you have a loop as subevent of a loop, how can you select the loopindex from the first one?)

  • It seems Construct does not like mono files very well. When I try to import them they are not converted to .ogg (mono wav with 8 or 16 bit).

    When I try to re-import existing files most of the time new numbers are added at the end but not everytime. Last time only the missing files were added but it seems to be random (at least I could not find out how it works exactly).

    Example: I had sheep.ogg, I imported the wav again and got a .m4a and .wav. This time no numbers were added and no second file was in the dialog for Audio.Play. But most times you have to change all audio actions to play the new file with the number appended.

    I found the search for actions is really helpful for that but is there another way to do it faster?

  • Steps to reproduce:

    1. Select a Sound or Music effect

    2. Delete it

    Observed result:

    All sound actions related to the deleted files are gone!

    Expected result:

    Construct 2 should ask if you really want to delete it because all actions for this file will be deleted as well. Other objects like Sprites have a warning dialog.

    Operating system & service pack:

    Win7 SP1 (64 Bit)

    Construct 2 version:

    139 Personal

  • I am still very new to Construct 2 and need to learn a few things and tweaks. Thank you very much to both of you. I will try your suggestions. <img src="smileys/smiley1.gif" border="0" align="middle" />

    /Edit: OMG! I added objectcount and it creates about 1000 rocket objects for each one collected. I will try to fix this now. <img src="smileys/smiley3.gif" border="0" align="middle" />

    I added a global var to check if an HUD updated is needed (after collecting one it is set to 1)

    <img src="http://img3.fotos-hochladen.net/uploads/rockethudfixe512yluipj.jpg" border="0" />

    This seems to fix the huge amount of objects and the lag when you launch rockets. Thank you! <img src="smileys/smiley1.gif" border="0" align="middle" />

  • oops, forgot to remove the Clay.io plugin. Don't know if you need it to load it. You can download it here: http://clay.io/docs/construct2