BigKabeza's Forum Posts

  • Ok. I have made this very simple capx. with the MobileAdvert object, I have exported to Android Studio to check again and I get a black screen as usual.

    When I export I use my app id and app id unit, but I have delete it to share this capx.

    https://www.dropbox.com/s/v0dq6h6si04rfnv/Mobile%20Advert%20Test.c3p?dl=0

    This is how my event looks:

    Once exported to Android Studio the only thing I do is:

    I go to "File<Project Structure<Project" and I change the gradle version from 4.1 to 2.14.1 to avoid the error, because in the build.gradle appears like this. After I generate a signed APK and is generated successfully with no errors.

    I install on my device and black screen.

    If I do the exactly same process without the mobileAdvert object the APK runs ok.

  • Use "set playback rate" inside the audio object

  • I trying to show ads on C3 since a while ago but always I include Mobile Advert object in the project I get a black screen. Without the mobile advert the apk works fine whichever it be the method to export.

    I have tried differnt options:

    -Export to Android Studio from c3. Black screen

    -Export to Cordova from c3 and build locally with cmd. Black screen

    -Export to debug from c3 also gives me black screen.

    Ashley

  • When you export from C3 to Android Studio you can see on: (Project Structure>module of your app>dependencies) we are using 'com.google.android.gms:play-services-ads:11.2.0', is should change to 'com.google.android.gms:play-services-ads:11.8.0' in the next days.

  • It should work perfectly fine this way. Have you encountered any issues?

    Im having problems with the official MobileAdvert on Android Studio. So I was thinking on buying your plugin. But I was waiting to see a tutorial or example on how to integrate it on Android Studio.

  • Is it possible to integrate it if I export the project from C3 to Android Studio?

  • The Hounds of Halthrag Keep is published on Playstore with some minor bug. The game has the original script of Noah Stevens with some modifications. This gamebook was released with DCC. In this digital version I have change the rules of gameplay due to copyrigth.

    The game is a mix of role with choose your own adventure.

    The game was done in Construct2, but I have moved it to Construct3 and exported to Android Studio to build the APK.

    https://play.google.com/store/apps/deta ... .ekdu.keep

    What you think aboit it?

  • Many people on this forum is compleining about this.

    Also we lose our energies trying to make admob works exporting once and again to see a black screen.

    Official position?

  • Same problem here.

    I export to Android Studio to make an Android app.

    Without Mobile Advert the app runs ok. With Mobile Advert eternal black screen.

  • In this forum you are talking lounly my friend.

    People only going to answer you how to rotate an object but no more.

  • I´m not able to run admob in android after exporting with android studio. I get a black screen.

    From time to time I see post of users with problems with admob.

    If would be nice a tutorial for dummies about this topic.

  • Hi,

    I´m trying to show some ads with the Mobile Advert on Construct 3, but once the app is build I get a black screen.

    In Construct I create the Mobile Advert object and write the ID that I create with Admob for this app. The remote preview works properly.

    I export to an Android Studio project, and here in Project Structure I go to Ads section. There are 2 targets: the main folder of the app and the CordovaLib.

    I check the box on the app folder, and I create and sign the apk but I get a infinite black screen.

    If I check the box for the target CordovaLib I get an error inside Android Studio.

    Anyone has achieve to show ads? Any suggestion?

  • To publish on amazon you use the same apk that you upload to googleplay, for Windows store you have to open your project on visual studio.

  • NN81 Yes, preload sounds is ON

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  • I have imported a project from c2 to c3 and I have build and sign the apk with android studio.

    The firs time I open this apk on my mobile the loading screen stay 1 minute long with the progress bar at full.

    After the second time I open the apk the loading screen stay forever until I touch the screen.

    Should´t go to the first layout after the progress bar is 100%?

    Anyone with same problem? Ideas, suggestions....