bentombrown's Forum Posts

  • One of the ways I used to fix this in the past is by assigning the platform behavior to the character sprite. Disable all the controls and then you just get the solid collision detection. It prevented this type of bug.

  • I know there is a way to scroll to different values for different layers. I don't know of a way to actually set the viewport to a different value. You could work around it by scrolling to set values for each layout though.

    Hope that helps

  • You could use bullet for the player.

    For example,

    on left key down { set angle of motion to 180}

    on right key down { set angle of motion to 0 } and so on..

    keep in mind you would have to have events for the on release as well that would stop the bullet movement

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  • I would set up a nested event system.

    Try something like

    int distanceToJump = (some number)

    On key down

    > on key pressed

    >loop from (1 to distanceToJump)

    > character set x to (self.X + 1)

    Then you can check if you have hit a wall because you increment by 1 in a very short amount of time. It will still look like you teleported even though it isn't instantaneous.

    I hope this answers your question!

  • Hi all,

    I'm ready to export my game and I want to put it on as many platforms as I can. I have keyboard and gamepad compatibility in my project. I understand you can connect a controller to a mobile device, so I wanted to put it up for mobile as well.

    Here's my question

    What is the company name thing when you attempt to export to a mobile platform? Do I have to have a legal company name? What does it do?

    Thanks for helping out

  • Hi all,

    My question is, I have a sprite named Person with many animations representing different people. I want my player to interact with this sprite and have text appear with a preset response from this sprite depending on the animation playing. I was trying to do that with something like: set global variable("Person_"&Person.animationName) and then call set text(Person.global variable) (This global variable has the name of the instance variable wanted) But I'm not able to do that. Any Ideas? Thanks in advance!