Banatawa's Forum Posts

  • Variable Flowey =

    Flowey[/color][/code:2bgy74gw]
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  • I have a problem with this plugin.

    My dialogs appear letter by letter, so the colors do not appear the first time.

  • It's possible with external plugins, here is the full list:

    One plugin that definitely does that is BBcode Text:

    It seems to work well, but is there any way to change the plugin of my texts? I mean ... it will bother me to redo everything.

  • dop2000 brunopalermo Thank you both, I'll see that right after.

  • It's possible with external plugins, here is the full list:

    One plugin that definitely does that is BBcode Text:

    It's great but ... How do we install them? I have never used.

  • > Hey NN81, thanks for your help.

    > But the goal is not to put all the text in color, but just the name of the player.

    >

    ah ok, sorry i have problems and understanding well english

    well, i think it's impossible. maybe with some plugin? have you searched around in the forum add on section?

    Add-on on construct 2? You teach me stuff

  • Hey NN81, thanks for your help.

    But the goal is not to put all the text in color, but just the name of the player.

    NN81

    Oh, this topic is not supposed to exist, my problem has been solved ...

    How can I delete it?

  • Is it possible to put a variable in color in a text?

    For example, if I set a text to " " Hello "& playername"! " ", I would like the playername variable to have a particular color.

    (I know that I write a lot of topics, but I can only learn by doing the problem and not by reading guides )

  • Just use super huge values, like 10000, for acceleration and deceleration and it will fix this.

    It works perfectly, thank you very much !

  • I am creating an RPG game in which the character can move in a 2D space. To do so, I put an "8-direction", would you have a better solution? With this behavior, the player undergoes unwanted acceleration and deceleration. Something simple if possible.

    I am creating an RPG game in which the character can move in a 2D space. To do so, I put an "8-direction", would you have a better solution? With this behavior, the player undergoes unwanted acceleration and deceleration. Something simple if possible.

  • On properties try to set "Sampling" to "point"