awmace5's Forum Posts

  • How would I make a platform that tilts when an object or player is on one side of it like a seesaw?

    I tried using the Sine function and stopping the movement until the player comes in contact with the platform, but it isn't positional (i.e. the player is on the left side and the left side still goes up).

  • My question is regarding the multiplayer test Scirra released with the latest blog entry. I saw a screenshot of the test on their Facebook page and it showed 15-20 players. Just wondering if there has been a higher figure.

  • Is there a cap for how many players can be in a match together?

    What's the largest amount of players that the multiplayer test can handle?

  • Does anyone know if PC and Mac players can play together?

  • I liked the old forum

    Maybe an option to switch appearances?

  • This problem happened to me as well. It turns out that my prepaid credit card does not work for purchases outside of the United States (Scirra is based in the UK). I had to use another credit card to purchase Construct 2.

  • Awesome, thanks for sharing this!

  • I initially thought I fixed it with that method as well, but when there are 8+ zombies they begin to teleport to a nearby position.

  • blackhornet I can't use Pathfinding and 8 direction combined though?

    lennaert In my .capx all the zombies have bounce off solids disabled and the problem still occurs.

  • ?

  • According to the statistics, my forum post has a reply but I cannot see it.

  • Hey Construct Community,

    I'm making a top-down zombie game, and the zombies follow the player. They overlap and stack on top of one another, so I added an ignored 8-directional movement to the zombies. This solved the problem, but now when they collide in large groups, some zombies will automatically be moved to a nearby position, essentially "squeezed out" of their original position, and it does not look clean.

    Any tips or links as to how to get the zombies to properly collide with one another while continuing to move towards the player?

    Thanks.

    Capx: dropbox.com/s/vresjtu7h0lhm9q/collisiontest.capx

    Note: In the .capx, run around the horde of zombies or stay behind the wall to get them compacted, and take notice of their collisions.

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  • Thanks.

  • Quick question,

    Can't find the option to include an "Otherwise" or "Else" function to my code, and can't find any answers on the forum as to where it is. Is this feature available in C2?

    Or is the only alternative using the Invert option?

    Thanks for the help.

  • Both options are very helpful, thank you.