Ashley's Forum Posts

  • Just to illustrate the point:

    You have 5 million downloads of C2

    Loads of these users just used the free edition - and yet some people propose to raise the free limits still higher.

    Also, piracy of C2 is rampant these days. The only reason this is not more worrying is we already moved on to C3.

  • I'd add that the subscription model was a major factor in us being able to scale up the company. Before that, Construct 2 was only ever developed by me, the sole developer of the product. I think people often forget that!

    Often people also suggest some kind of alternative business model that would severely reduce our income (or even completely ruin the company) in the same breath as saying we need to hire more people. Naturally customers will always press to get more for a lower price, but there's a balance to be struck between the needs of the customers and the needs of the business, and going too far in either direction is ultimately harmful to both sides. I think we've struck a reasonable balance so far.

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    It should still be working, but since it's an experimental feature, we have to renew the origin trial token that Google provide every ~6 weeks. Today we replaced it with a new one. If you have the old one cached it might remove the feature. You can clear the cache by deleting all saved Construct versions from the Storage Cleanup dialog, and reloading C3 (make sure you're online though).

  • AFAICT the original report dealt with an unsupported case (using "play from URL" to play from local files, that only worked by accident). I haven't yet seen any evidence of issues using the officially supported method of playing from audio files imported to the project. Also from looking at this thread we are still missing a reliable way to investigate the issue as I described in my earlier posts, which is why there won't have been any progress on this.

  • SVG Picture renders to a texture, which has a maximum size due to hardware limits and to avoid a huge performance cliff (since rasterizing huge SVGs is incredibly slow). This means if you scale it up far enough, you will start to see the resolution limit.

  • When you create a project, make sure you tick "Optimize for pixel art". If you've already created the project, apply the same settings as described in the manual.

  • I just ran verification again and there are still 131 problems: https://www.dropbox.com/s/25a5g4e4tq1zux6/uk-UA-2020-02-14.txt?dl=0

    These all look like mistakes added by Google Translate, which as I mentioned is an inappropriate tool to use and could well result in a nonsensical translation that fails review.

  • These are two slightly different cases:

    1) With Tiled Backgrounds and fractional rendering and linear sampling, the opposite edge of the image can wrap around to a transparent edge, creating a seam. Adding a line of transparency along the opaque edge of the image usually fixes this.

    2) With images rendered from spritesheets which are downscaled a lot, there can be bleed from the mipmap. This is an inherent problem with any tool that uses spritesheets and mipmaps: the smaller the mipmap, the more content tends to bleed in to other images. Think of the 2x2px mipmap, where essentially each entire quarter of the spritesheet has become a single color, representing a combination of all the images in that entire quarter of the spritesheet. That happens but to a lesser extent with higher mipmap levels. This is why Construct lets you choose high quality downscaling mode: it pads every image on the spritesheet to a power-of-two size, ensuring it can be resized much smaller before any mipmap bleed happens - but comes at the cost of increasing the memory usage, as all images have to be padded.

  • It looks like a transparent area which is showing the different background colors through it.

  • Construct already automatically chunks tilemaps, collisions, and - if you enable 'Render cells' - rendering, to ensure maximum performance even across colossal layouts.

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    I'm afraid that, once again, without a project and reliable steps to follow to reproduce the problem, there is very little we can do. We can't debug videos. As soon as you can provide a project and reliable steps, we can usually fix it quickly.

  • Minification is done by babel-minify. If you can reproduce the problem independently, you could file an issue with them (although I'm not sure how actively maintained the project is any more). Occasionally though the pragmatic thing to do is just work around it and move on.

  • You can't call expressions directly from script. You can pass values in variables though as shown in the integrating events with script example.

    In this case it's really not worth the trouble though. The expression is a single line of JavaScript:

    function distanceTo(x1, y1, x2, y2)
    {
    	return Math.hypot(x2 - x1, y2 - y1);
    }
  • You can't call those methods arbitrarily though, since there are various rules imposed by a suite of optimisations to reduce the overhead of SOL management in the event engine.

  • But don't you think popping a notification screen "Exporting to Android Studio: Known issues here" would be a large customer service benefit?

    Well, it's actually pretty complicated - the advice needs to depend on the addons your project uses; it can't cover third-party addons; the details change regularly so could easily go out of date (and wrong advice can be worse than no advice); it's unlikely it will cover every possible issue or quirk, so will probably always be incomplete; in cases where there are bugs that other companies need to fix, the right solution is to get them to fix it, rather than start spreading messages about it; and some users will (sometimes even wilfully) get the wrong end of the stick, point to that message and say things like "look how buggy Construct's mobile support is" (especially if other tools have no equivalent message), even if none of it is our fault or nothing mentioned affects them in any way.

    Mobile publishing is just kind of tricky no matter the tool or framework you use, and I don't think there's any easy answer that will fix all the problems in one go.