Ashley's Forum Posts

  • We played guitar, piano, listened to music, played Games, made art. It was awesome.

    And here's to much more of that over the next few years (I love piano, play some Chopin!)

    [quote:16ackl9s]Also I will check out your book you mentioned. Although I'm dyslexic, I hate reading lol so I might not be to happy with it (Or any book lol) But I WILL give it a chance.

    It's definitely worth giving it a shot - I think the same guy does audio tapes as well if you prefer.

    And while we're here, I do want to add I really appreciate the community we have here as well - it's small, but very productive and I think there are some great people around! I can't remember the last time I really had to moderate any threads. If we do ever end up massive (which would be nice in its own way lol!), I don't like those impersonal megaforums with 10 threads a minute - I'll make sure there's a 'quiet' area of all the oldbies But still, that's probably like 5 years away if it ever happens, heh...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Screenshot looks great! Keep up the good work Link to the .cap doesn't seem to be working right now.

  • An IRC client, like mIRC.

  • That is why I stay at a distance. (Only having friends online such as you guys) As I know you are far away and can't possibly hurt me the same way or to a degree that would matter.

    I'm sorry to hear that things haven't been going your way lately. However, I would encourage you to keep getting out and about and experiencing the real world - there's all cool stuff online and everything, but even for me (serious geek here) I still have no shortage of other things to do. There's music, art, great people, events, ideas, education and so much more out there - you don't want to miss out on all of that, even if life hasn't been kind! As for the girl, hey, nobody ever got a date not asking (and you'll kick yourself in future if you never ask!)

    There's a book I'd highly recommend which says what I'm trying to say much more eloquently - "Awaken the giant within" by Anthony Robbins. I definitely recommend you read it - it's a fantastic book to help give you a positive outlook on life. Give it a shot

  • Using some trigonometry you can do real angle calculations, but a simplified version might just be to use the 'rotate towards...' actions in Sprite. You might be able to work out something with that...

    By chance, the next build has better angle calculation features. There's a 'rotateangle' expression which rotates an angle towards an angle. In this case, if you temporarily rotate the player's angle to the obstacle's angle with a step of 45 degrees, if it then equals the obstacle angle you're within 45 degrees. Obviously you'd need to use a separate object or store the old angle, so you don't leave it changed.

  • Works fine here.

  • Here's one. Apart from some tweaked parameters, using a line texture instead of a spot texture makes a big difference.

  • Don't bother with different sizes - just draw them as big as you like. You can easily downscale in the layout editor, and if you zoom in at runtime, you get the detail back.

  • There's an (unofficial) IRC channel for Construct where you can chat to other Constructors:

    irc://esper.net/construct

    or if the clicky doesn't work:

    /server irc.esper.net

    /join #construct

  • Of course, it'd have to be a separate media libraries download, to help beginners get started. Especially if we have 50mb of libraries or something, I'm not going to make the sole distributed installer be 60mb+

  • How about a platform game art pack?

    If you did this, I'd really like it if we could start shipping Construct with art packs. How do you feel about that?

  • I meant his events... whats wrong with the overlap condition in Construct??

  • 1) Excuse the noob question, but... Where can I find the Set Width/Set Height?

    They're actions in the Sprite object. If you don't know that, it sounds like you need to run through the Ghost Shooter tutorial in the Learn section.

    [quote:3ex2m0r7]2) That's EXACTLY what I need, but "speed + 100 * timedelta" but Construct marks it as erroneous

    The expression is 'pseudocode' - nobody on the forum knows your exact object names etc., so you'll generally just get an approxomation on here that you can't paste in. Use the object panel at the bottom of the parameters dialog to find the speed expression. It'll look something like: Sprite[Bullet].Speed

  • You might have the best results moving the stars with events - ie. using sin/cos to work out the position. I can't remember the exact math.

    Still, you could probably fake it fairly well by

    1) use Set Width/Set Height, and enter a formula involving the distance to the center eg. 0.1 * distance(.X, .Y, 320, 240) (assuming 320, 240 is the centre point where the star comes from). This means the width and height would increase by 1 pixel every 10 pixels it moved, for example.

    2) again it's probably not the correct formula for true 3D movement, but you could try Always - set speed to current speed + 100 * TimeDelta, or something. The speed will then increase by 100 pixels per second every second.

  • A great beginner example! Mind if I include it in the next build as a template/example and put it on the site?