Artpunk's Forum Posts

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  • Righto, guess Ill do it that way then.

  • So whats your workflow fredriksthlm? Every time you make edits to your game in C3, you export a new xcode project and work on that. ie you discard any previous xcode projects you were testing with? Is that right?

  • Yeah icons is one thing. Also each time I am changing the setting for signing to 'automatically manage signing'. And I think Ill also be needing to create a Storekit Configuration File which Ill be using to test iAPs.

  • Im trying to remember how this works, and to establish an efficient workflow for developing and testing a project for iOS over time.

    So.. I export my xcode project from C3 (on Mac). Then I open it in xcode and spend some time updating things, then test it on a connected Apple device etc.

    Later, I make changes to my project in C3 and export a fresh xcode project. I think I remember its possible just to copy the 'www' folder from the new xcode project into the original xcode project? Is that the case?

    Because at this point, Ive already spent time setting up the original xcode project how I want.. and I want to avoid having to do that all again, right?

    Can someone please remind me how this works, like what are the caveats?

    -You can only do that if you havent added or removed any plugins or behaviours to your C3 project?

    -Is the 'www' folder the only folder that needs to be copied over? Are there any other files that need to be copied over too?

    -Is this the best way to set up your workflow when you are developing for iOS and doing regular updates to your C3 project and wanting to test things in xcode?

    Thanks

    Tagged:

  • Do we have any documentation for how best to test iAPs on iOS before publishing?

    The manual gives some very basic info simply saying we need to register app on App Store and use Testing mechanisms, but I need more detail. Is there a good step-by-step outline anywhere that covers all the steps in setting up iAPs on iTunesConnect and testing on a real device? Kyatric Nepeo

  • Another question.

    Is the condition 'On Configuration Complete' triggered anywhere else?

    Its triggered on start of App, its triggered when user makes a choice on user consent dialogue.

    According to the manual this condition triggers 'when the application ID is successfully set'. So are there any other situations where application ID is set and 'On Configuration Complete' is triggered?

    Anyone know?

    -----

    UPDATE

    I think 'On Config Complete' also triggers when 'Request IDFA' action is used.

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  • I submitted a bug report about this:

    MobileAdvert plugin - Condition 'On User Personalization Updated' does not trigger as exected?

    I actually discovered something useful.

    I found that when user makes a choice on the User Consent dialogue, the window closes and the condition:

    'On Configuration Complete' fires.

    The way Ive been interpreting the documentation, I was thinking that condition 'On User Personalization Updated' should fire... because youve changed the user personalization from UNKNOWN to either PERSONALIZED or NON.. Is my interpretation of when that condition should be triggered wrong? Kyatric

  • Kyatric what would you say is the best way to submit a bug report for this issue, given, to test the issue the test project would need to use Publisher ID and Android App ID from Admob..

    I guess Scirra has their own publisher ID set up for testing?

    If I provide a project file, then specify steps for Scirra to add in Publisher ID, create a app on Admob > get AppID etc...

    Is that the way to do it?

  • fredriksthlm

    At the moment I've only tested this on Android. I'm not sure if its a problem on iOS too.

  • Ok so you've noticed that expression ConsentStatus returns NON rather than NON_PERSONALIZED.

    But you havent tested 'On User Personalization Update'. Ok see, Im not sure if I am using that condition correctly.

    Guess Ill do a bug report.

  • Im having trouble getting the MobileAdvert > User Consent dialogue to work properly.

    I have 'Locations to show user consent dialog' set to None. So the dialogue isnt shown at start of game.

    Rather I am showing the dialogue manually at another point in the game.

    If I have it right, when the user chooses an option on the User Consent dialogue, the condition

    Mobile Ads > On User Personalization Updated should trigger. Is that right?

    In my testing that condition doesn't get triggered..

    When the dialogue opens, expression: ConsentStatus shows UNKNOWN.

    User chooses an option > ConsentStatus gets updated to 'PERSONALIZED' or 'NON'* >

    AND 'On User Personalization Update' should trigger...

    Has anyone else noticed this or am I doing it wrong?

    *Another thing I noticed is that in the documentation it says the ConsentStatus expression will return: PERSONALIZED, NON_PERSONALIZED, AD_FREE or UNKNOWN.

    In my testing it doenst return NON_PERSONALIZED, it just returns 'NON'..

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