The white area could be a white tiled background (let s call it safearea), and A and B could be sprites, then using the inverted condition "Mouse is NOT over Safearea" to detect when the player has lost, and the condition "Mouse is over B" to check the winning.
Hope that helps
what that mean "for i " ??
It is the classic way of representing a loop,
It is the for loop in C2 that you will use in your case, you can also just use a repeat 16 times loop.
Also you will have, before running the loop, to set number to "".
Authentifications can be countered by human means, and will be even more annoying (there are already people complaining about the current system)
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There was a lot of spam today, like an entire page almost:
This is getting insane, I wonder how that should be solved, since I am guessing real humans people are involved into those posts (that or there is a big leak in the system)
When you see the original post date, and that you read some of his post ("do you like it in the a(ss", "apes=1 men=0") it seems more like a necroposting frenzy, I could be wrong though
You could also directly ask the support about if it is possible to have non-revenue kongregate games or not, you would have the definite awnser.
that is strange, recently C2 forced downloading sounds, there may be problems with it, you should be able to turn the settings off in the project proprieties for now, if that does the trick, then a bug could be the cause.
Thanks, Robsta, another thing I wanted to know is if put this damage function in every event sheet of every level, or if there is a way to make a global event sheet? I notice that a level can only refer to a single event sheet, but maybe my limited knowledge is causing me to focus to much on that property in the menu.
you can include event sheets in other event sheet (right click: include event sheet), and you can assign the same main event sheet to multiple layouts (through the layout proprieties)
Also, you can just set the vector y to 0 (since setting the max fall speed will not take care of when the player go upwards)
One partial solution would be eventually to use multiple spritefonts placed one after another so only one need to be rendered at a time, but that is of course a workaround and not a viable solution, it is just in case you cannot progress because of that.
Request URL:
Tag : "" (you can choose the tag yoiu want to identify it)
URL : "level1.txt"
I may be wrong, but using request URL with only the name of the project file will request it since the project file name will be the relaive path to the project file
Develop games in your browser. Powerful, performant & highly capable.
The problem being that it can also be done pretty wrong(seriously, click an ad to have a bonus? IS THAT EVEN AUTORIZED IN THE CONDITIONS OF USE OF ADVERTISEMENT?), and that I can be wrong but except for the mobile market, this technique does not seem to be used that much, which can lead to the question "why not elsewhere".
As for the devs you used as an exemple, this is more an exemple of not knowing what they got into beforehand.
EyezWidee newt
Also mobile phones are meant to be used everywhere, some of them being places without internet.