Aphrodite's Forum Posts

  • codah, yes, but I really don't wanna create variables for such trivial things.

    Thanks R0J0, your solution of course work, too bad that I totally don't understand why this work...

    I think this creates an one dimensionnal array of the 3 strings, then it choose one of the 3 values (not sure why the +1, does CC needs a 1 based index?)

  • thanks for the help im going to see for the touch object, its not added on my website, and also for teh aspect ratio.

    At the moment i have more than 936 users of my add-on in just 2 weeks, so its nice still improving the database and the code of my addon.

    It seems your addon is perfectible, will send a mail with more informations on what I mean by that.

  • Well, I would recommand not doing it in C2, as search engines will not be able to have the informations needed to rank your site well, and also you will also lack the "one link per important info" thing (unless you do it right with some clever manipulation of urls, that being useful when a people want to share a special part of the website)

    Also, you used letterbox scale, right? I can understand a game being played under a certain aspect ratio, but a website? I was in portrait mode when I opened the link, more than 2/3 of the viewport was useless to me until I used the landscape mode again.

    The links in the link sections were not working (perhaps there was no touch input setted up? You can insert the touch object to do this job, and I am sure people will help you if you have troubles with it)

    And my last complain: the idea is not bad in itself, suspicious (most people will dislike having a 3rd party choosing for them what is safe and what is not, but really, if they dont like it, they can just not install it), but not bad per say, however, I am kind of doubtful about the efficienty of it, I mean just that a changelog saying "porn website added" is not that informative for people, but if you were saying more informations then your site would likely be just a list of porn websites for most people, going agaisnt the first goal of it. But if you add the list of ransomware and others, that would be nice.but now that I think about it, it is more a "safe browsing" for children so none of what I said really matters that much, but adding a little "we recommand you to keep an eye on what your child may be doing on internet, as this extension may not be bulletproof!" is I think an important thing to do.

  • you could just the script in your page called no right click, but then if it was a real time strategy game in your browser this may make the game malfunction...

  • Sometimes there are hints on the forums (like the cocoonJS drop of support, or the support of ads in phonegap), but generally there are no clear indication (it is easier to not promise anything too risky beforehand).

  • Done the test, 6774 objects for 30 fps on webGL on my tablet

    388 objects at max without it, for an instable around 24 fps on the same tablet

    Both tests on chrome for android.

  • Also I think cocoonJS supports the html5 exporter itself too so one more reason to not show the exporter itself.

    But you can still have support regarding it at ludei

    We track Scirra forum every time we can, but we prefer if you could use the community for the issues related to the cloud, compilations, etc... and the Github for everything related to the plugin.

    So, the scirra dropping cocoonJS is more an officialisation of the truth:scirra has no way to support it themselves, and never really had, it was just the normalnthing to do.

  • Collisions, if not verified by a behaviors (platform, solid, jump thru, etc...) or an event (on collision, is overllaping, on touched object maybe..), are not processed AT all, so you should not worry about that, as this setting make sense only when using the collisions actively.

  • I think the exported exécutable name is linked withvthe name field no matter what, but you should be able to rename it after export.

    As for the icon, only solution I know is with the program "ressource hacker", once again, It is indeed weird that this is not a default setting in C2

  • > I understand, but there are other ways to fight with spammers and annoying messages. PM is a basic thing for communication on forums. I spent a couple of hours gaining that rep points but still havn`t got enough. A man wanted to cooperate with me, but I couldn`t send him a reply, that`s upsetting.

    >

    If you're getting into working with others, then wouldn't you be using more than the free version's features? If I understand it correctly, buying the personal version removes the <500 rep restriction.

    Not sure it does, and if bought with steam, the forum does not have any info.

    But I think asking in a mail to scirra support about removing it can be done.

  • There is a todo list (sometimes they talk about what is inside), but scirra does not have a roadmap as they prefer not to promise something then having a problem with it that would annoy people that planned to use it, but the beta releases generally are focus into implementing something.

  • Great idea, as I believe in the XDK +C2 combo to an extend, hope you have good results

    Also I think crosswalk is sort of like cordova but using the chrome engine instead of the webview, so the plugins may be compatible.

  • Aphrodite - are you testing full screen in a browser or are you exporting the object? I have never noticed a difference between full screen and small screen unless you are upscalling via high quality and then that is just a function of how many pixels you have to draw each frame. (if you have a monitor that is 2000,2000 and you have 8 layers that force own texture... well, that is alot of stuff to render).

    Was not my game, I guess it was the default settings aka high quality.

  • Nice, plays fine on my tablet, would not mind having an indication on where the shock happened though

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  • On my old wheezing laptop, webgl off produced smoother scrolling than when it was on...

    So I just did a rather unscientific webgl on/off test on the layout I'm working on - and webgl off is smoother by a country mile (Intel HD4600 and i7 with more RAM than I will ever need). That's not right, is it?

    Edit to add that after 10-15 secs the webgl on scrolling becomes smooth, it's only a visible issue at the start of the layout.

    WebGL adds some overhead on the JS part, that would confirm the Garbage Collection then.