Aphrodite's Forum Posts

  • > DatapawWolf this case actually lead me to think that either the company did a really bad job advertising his product, or the pirates were not the targetted audience, both cases are just a lucky shot for the company, but I would not say it is a positive thing, the first case would reveal a weakness that they will not see in their marketing model.

    > Aphrodite I *don't care about marketing, I care about what the product actually is. That and combined with the fact that most anime doesn't reach American audiences, I often have to rely on pirated content. It's a straight up fact. Nothing their marketing department can fix.

    This has little more to do with luck than just circumstance, of which marketing is all about --> getting the right words to the right people at the right time.

    In the case of the content that I have pirated, one could consider the people who provide said pirated content to actually be marketing the product for said company.

    Overall, I would argue that pirating is neither good nor bad, and the concept of downloading bits and bytes that one has limited access to to be stealing depending solely on who asks the question and who answers.

    Yes, the problem being when the middleware makes money from it, it has no authorisation to do so, when he does not make any money, since you were not the initial target, I would say "who actually cares" (my comment about marketing was for the intended target), I will never actually say to someone "you should not have downloaded it, you are a really really naughty boy, and I will whip you", I think the best would be that everyone could see any link possible of the internet with no issues at all legally wise or anything like that, but maybe I am being too utopist.

    tulamide some people actually wants to share their goods and not have a reward for it, I am kind of ashamed to think I will be paid when I will work at a full time job, just for my knowledge and time. And I have kind of a bad feeling when I think about not paying a content that I could pay for, and I do not think I am kind of an unique holy representant of honor, like I am the only one thinking like that, pretty sure others also think like that, and I do not believe in life after death so I do not have this kind of motivation either, so this "wanting it freely" is not an as accurate description as it may sounds at first (but again, some people are like that)

    Also why nobody mentionned the fact some people have to download a pirate copy to make it work sometimes? (Drm not working correctly makes us sad).

  • DatapawWolf this case actually lead me to think that either the company did a really bad job advertising his product, or the pirates were not the targetted audience, both cases are just a lucky shot for the company, but I would not say it is a positive thing, the first case would reveal a weakness that they will not see in their marketing model.

  • any size, when combined with scale inner or scale outer, will do the job if youdesign the game accordingly

    (scale outer will scale the game to the display in a not lossy manner, then show what the letterbox scale would have hidden for exemple)

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  • well, if you are not planning of using the html5 capabilities or do not care about html5 at all, you prefer multi export to each individual platform rather than multiplatform, and that stencyl or another engine seems as convenient, you might want to look to these instead of C2, you can still try out C2, but basically, do not expect better performances from the wrappers of C2, they add features related to each platforms, but performances are still kind of the same compared to a good browser (not that it is an issue but some people are really picky sometimes).

    basically, C2 performances and features increase with the platforms increasing their support of web techs, pretty confident you can do any kind of 2D games in C2 in his current state even when wrapping the games, C2 rely on specifications and standards to have one code for all, which involves that 3rd parties have to do their jobs correctly, it is a superficial issue but that turns a lot of people off, I prefer telling it rather than you buying it then discovering it due to a lack of research.

  • i can confirm that the android version is legit, I asked the dev on twitter just to be sure, it is just that it was not as talked about as the windows version.

  • in the last beta, there was a big change in how script files are used, this may be related, the red bar normally means a ressource is not loaded for some reason.

  • triggers can not be inverted, since they just happen outside thé normal events timeline (an inverted trigger would basically run constantly, like a inninterupted while loop, which you do not want)

    try to use the is overllaping instead

  • I will be not kind, and I am sorry for it:

    piracy is not good nor bad per say, like some Saïd, sometimes it helps people getting their products known (or show how stupid your government can be, or give people excuses to add a while ton of undesured thing to their products)

    but being potentially a neutral or even à positive thing does not mean it should exist! If your game is known because if piracy, it is more a "Lucky strike" rather than a thing you should claim, piracy did not make the game being known, the fact people loved it or hated it did!

    piracy seems so "normal" sometimes it is crazy, I do not think this is stealing, but whatever this may be, we could do without, there are always thé same excuses:

    "cultural things should be accesible for everyone"

    -... applicable to some cases, but also used in other stupid cases really, and there is still the fact that thé creator wanted that to be paid, if you do not agree, Nothing forces you to download it

    "it is not because I do it than it will harm"

    I being "a whole ton of us" easily

    "It is not worth the price"

    so find a worthwhile product

    "but I want to test before buying, and everyone can make a good looking demo"

    hard to find an argument against other than if it do not please you, you used it freely

    "what will they do against me?"

    if you only think about punishment, you will not get my post anyway I would think

    spécial case

    "I will make money with it, then buy the software"

    or you will fail miserably, or take too much time and so hurt the company partially

    non exhausive list

    tl;dr Piracy is something we cannot stop, does not mean it is good nor it should exists

  • I am not sure.. it seems they are providing said games (clicked on one to see, it did not loaded since I was not on a computer so maybe I am completely wrong), but I wonder if that would be considered legal in all countries (some countries requires a large time for a ressource to fall in the public domain), not that anyone other than me would actually care really, but I want to know if they have the regarding authorisations to do this for the games that may need it.(I did not see it, maybe I am blind).

    Just me having, you know, my problem of "being too much picky" sometimes.

  • the "is on mobile" is actually not à good condition, nor having the same app being nerfed just depending on the input type or other arbitrary things really, C2 can support touchscreens, gamepads(to an extend), mouse, keyboards, multiple resolutions and aspect ratios, there should not be any need to add something for that.

    also being ninjad by ashley but still hitting submit

  • 2 cases I think of:well, when you call a function, all his occurences of said function will be read and exectuted from top to bottom, most likely, the function ends, then the trigger is reread (since I think you have two times the function call), and the first call changed the value of the parameter, thus the second time will work too.

    other case, you have one call, but have sub events "S=1" "S=2".

    passing the parameter actually will change the value of S too, but since you do not test the value of S directly, the problem is gone. hope you understand.

  • Delete the pick UID, and it will apply to each robot individually.

  • I think in that case, you should check for ""

    rho

  • Well, even though I think it is not worth the time of scirra, it would still be a nice thing to have just to be sure.

    Also spritesheets are sliced also to reduce the size for images where png8 is loseless. Not only for the progress bar, and for supporting devices where textures cannot go over a certain size IIRC.

  • I would think it is not possible on your end, as the user may not want to give every webapp in existence the right to write too much data in the webstorage.

    Unless you were not using the direct html5 export, in that case, it should be possible.