Aphrodite's Forum Posts

  • Perhaps a category for the games to be Tested for a little time, so, users could decide to see the not reviewed games, or only the ones that are approuved (aka: if the game is just posted, within the 3 days, moderators can make what Gamer suggested) and after that period, the game will be published in the normal games

    I know it isn't perfect, but it is a first shield against that

  • maybe you could add a newgrounds style rating to the arcade...

    if the rating is to bad, the game is kicked out of the arcade automatically and the user is notified

    Could be risky, if ratings aren't fair

  • austin

    I think I am missing something really obvious, and also, I am not sure this is more a C2 question or a Clay.io question, but I ask anyway.

    If someday, one of my game isn't free, since I see this expression:

    Clayio.HasInstalled (1 if installed/purchased, 0 otherwise)

    Does that means that the game will be playable if not bought, and so, to make a Demo of it, I have to check the Clayio.HasInstalled value to do some actions? (like, for exemple: Go to layout Level5, Else, go to layout EndOfDemo)

    Or it is something else I'll have to do?

  • As it was stated, C2 helps you design your game, and really the game.

    Also, It can handle larges projects as far as I know, but still, remember to keep your events clear, and to think about the player, ( and the limitations you have in any programming tool anyway only when you are ready to begin).

    I suggest you to think about your entire game before beginning to do it inside C2:

    When you program it, you already knows (almost) everything about it, don't think about limitations beforehand, don't limit your imagination, just apply it as well as you can.

    PS: that is funny, yesterday I was posting something about how to make your game live in your mind before even programming it.

  • Aphrodite

    i create Variable called 'Defense' so i set event:Set defense to head *1 & arm *3 & shield *4 & boots *1

    and defense still shows me '1'

    I do not know how to sum ??up all the variables

    delgado

    replace your & by +, since they are numbers

  • delgado:

    I'll call your condition for constitution to change Condition_C

    On Condition_C:

    set Constitution to Variable

    set Max_HP to 12*Constitution

    But I don't how if that is exactly what you want

  • I have to support all screen size iphone to ipad, Samsung galaxy s4 to desktop pc.

    so,I kept this.

    Tiles property repeats the pattern. But My background is little bit natural scene type. So it cant be tiled. <img src="smileys/smiley18.gif" border="0" align="middle" />

    When I said "tiled", I suggested you don't display One big Image, but you cut it multiple times and place them, like a complete puzzle, so the display will not be different, but the browser will have to support multiples medium sizes images instead of one Big picture, not sure it will work though

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  • I am making multilevel game .The backgrounds , which I am using in my game is size of 2048*1536 .

    Some level have common backgrounds. So, I just copy background object from one layout to another layout. This doesn't affect on game size.

    But it lead to increase the memory usage. Whenever I copy such backgrounds It increased the memory usage. and the increase is about 7 MB.

    My game Size is 13 MB. But memory usage is 67 MB.

    How to reduce memory usage? due to large background this happens? or something else?

    <img src="smileys/smiley5.gif" border="0" align="middle" />

    I can't be sure at 100%, but a browser having to render such big images may have problems, maybe if you cut them into different tiles (aka: images).

    PS:Why are you displaying so High Quality images?

  • Why don't you try Every X seconds (X could be 0.2 for exemple)

  • wolfmanyoda:

    "I then have 4 System actions:

    Set b to random(254)

    Set g to random(254)

    Set r to random(254)

    Set layer "background" background color to rgb(r,g,b)

    But when I run the game the background does not change."

    Maybe using floor(random(254)) for each, since the Random function will not return only integers(in fact, they have almost no chance of returning an integer)

    Also, check that your layer is not transparent

  • Sushin

    Right after I realized my mistake, in C2, the Y axis is reversed compared to the One I am using in mathematics ^^"':

    -abs(Player.X - FootSoldier.X)/Ratioxy + FootSoldier.Y

    this should work better

  • Thanks for the reply :')

    Can you explain me with an example?

    such as,this one(can't upload photo from phone :/ )

    keyboard>on F pressed>>player:set platform vector Y to player.Y-5

    This is suppose to make my player fly.It works.But I don't understand it & don't know how to modify it.

    Thanks again~

    Vector Y and Vector X are another method of describe a vector (the other one is with a angle and a strengh)

    In fact, the larger the value of the Vector Y is, the quickier your player goes down or rise, the sign (+ or -) define if you will go Down or Up

    EDIT: Also, don't forget the gravity can influence the vector Y after you set it

  • Sushin

    If I really understand what you do, I guess Y expression should be using these:

    Distance Player/FootSoldier : abs(Player.X - FootSoldier.X)

    Y origin: FootSoldier.Y

    Ratioxy: a constant which you can use to adjust the height (4 maybe)

    so, I guess you can try:

    -abs(Player.X - FootSoldier.X)/Ratioxy + FootSoldier.Y

    Not sure It will work though

    EDIT: If FootSoldier and the player aren't at the same Y, the formula should not work really great

  • The game is stuck on the loading screen. It downloaded all the stuff and i showing 9.6%

    After 30 seconds, it finally started.

    I know there was a problem with the loading, but I didn't realised until today, I correct the "stuck" part, and reduces some of the pictures, hope it will help, I will upload it tonight, since it is a big issue.

    I liked the game idea, very well done!! Love India Jones and it remember me the movies, the atmosphere, and the feel =]

    Also, ?I like to kill ponies xD

    Thanks for that^^, really appreciated

    Also, don't kill ponies, They just want to be your friends

    (or bucking kill them with fire)

    I think the game is pretty good puzzle kind of game

    however, maybe adding a move where Do makes quick Dash, with a Rainbow trailing behind? could help with some of the tougher puzzles :)

    also the game had a very long load time.

    The quick dash, I will think about It, I remember the game Shinobi for the PS2, which had this kind of quick dashes, I think it will be a "limited feature" (a certain amount through the game, but if you lose a level, the amount will not go down)

    EDIT: Upload Done, since the update system was a little strange in the previous version, The new version will load, but it can jump from 40% to 100% (the new version don't have the problem)

  • NEW UPDATE!

    Check it out on Scirra Arcade!

    See this version's updates in the first post!

    not bug so far Imo, to make so megaman Slide with 2 buttons, you can check if down is pressed, then in a sub event, on S clicked, and in this subEvent, you put your sliding actions

    You would also have to v?rifie, for the jumping, than down is NOT pressed

    Hope that will helps you