Aphrodite's Forum Posts

  • Sorry but what exacly is this 'crosswalk' ?

    delgado : a new way to export to android by intel, C2 exporter refers it as "Android"

  • Link to .capx file (required! If link is blocked remove the http and www parts):

    https://www.dropbox.com/s/twi6aie8vp7lrt3/StopFlashBugDemo.capx

    Steps to reproduce:

    1. Make a text object.

    2. Add the Flash behaviour to it.

    3. Make it flash.

    4. Make it invisible.

    5. Stop it flashing.

    Observed result:

    Object is visible.

    Expected result:

    Object should be invisible.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    Release 160.2

    The flash behaviour change the actual visibility of the object If I remember correctly, thus it is not a bug, so you should set the visibility afterwards

  • "What could be done was change the code Construct to be more platform independent, "Windowsless" (like GIMP and GTK). It would be really interesting."

    I think it is kind of too late to transfer/edit the whole C2 code, also as michael stated, C2 has enough issues with bad graphic card drivers on windows, so on linux it could be even worse.

    the time to make that happen will be far too long IMO.

  • I don't use CC, but the performance comparaison on optimals parameters for both CC and C2 can be somewhat interresting, however I think it'll continue to evolve with time for C2, with each update, so you might want to precise which versions of both software were tested

    Also in both cases I think we should need more complete tests (some little games for exemple) to really compare at the end.

  • Hey,

    I can't help but feel like there should be one more scale mode to choose from. It should be like letterbox integer scale mode but with cropping to extend to the edges of the screen... or rather there should be a zoom mode on crop. I want that pixel look but I want the screen to be filled.

    Ideally I would simply make hi res "retro graphics" and use non integer scaling but that results in seaming (there won't be a fix to that right? Why not? it seems solvable to me I did it in xna..., but then again I am not sure I know how they implemented it in construct 2 and limitations with java script and stuff) <img src="smileys/smiley1.gif" border="0" align="middle" />

    As a way of potentially doing this, you could use crop, and an event sheet to do the scaling yourself (with the "set layout scale action If I am correct"), you'd have to make the scaling only on integer values (and 1/integer values)

    In this thread, I've made an exemple, not the best one, but should be enough to understand

    scirra.com/forum/question-about-scaling_topic82519_post481379.html

  • I tried the included browser and Chrome for android, they are in their basic configurations, without "see desktop version" parameter (I think this is what you meant)

    LittleStain

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  • In a game I am currently making, ment primarely to be played on phones, tablets and PCs, I noticed something weird when testing on my Xperia E:

    The touchscreen can trigger both touch inputs and Mouse inputs (and it seems pretty much to do so not always the same way, sometimes touch comes first, other times mouse), is there any way to work around this?

    Note:

    -The "Use mouse input" propriety in the touch object is NOT Enabled, so that is not the problem.

    -also my tablet (galaxy tab 3) didn't trigger the mouse input, so it seems to be device specific

    -I don't use wrapper since the game is meant to be played inside the browser, and I cannot use any.

  • Ashley

    Thanks for your response, I'll keep that in mind

  • Not a joke unfortunately, it is some serious matter.

    http://www.giantbomb.com/interactive-loading-screen/3015-1419/

    It is owned by Namco and supposed to expire in 2015.

    so: scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens

    "You could even include a mini-game, or a tiny section of the actual game, so the player can be kept entertained while waiting. Don't forget you should try to use as few objects on the loader layout as possible so it loads quickly itself! More on that in a moment."

    we should have to edit that part of this tutorial accordingly?

  • While I agree that a unregistered company name doesn't mean a lot, and that business should not be the first target of people, if people want to have a team name, or to claim that they did the game, they have fully the right to do so, a splash screen (when used in a good way) is not a problem IMHO.

    As for website and other stuff, it is their choices too, I'd rather play games from the same guys if their work pleases me, so having a way to find them is still a good thing (and there are plenty of website for every stuffs), but I agree that before thinking of that, you should be sure you'll not drown 2 weeks later.

    Or maybe I misunderstood something?

  • The following may not be truly a bug, but doesn't feel right in some cases, so I report it.

    Link to .capx file (required! If link is blocked remove the http and www parts):

    https://www.dropbox.com/s/786lda2gpoc8si1/Family%20picking%20issue.capx

    Steps to reproduce:

    0.The capx can be quite tricky, so let me explain a little:

    the blue sprite and the yellow sprite are containers, the behavior pin is used to pin the blue one on the corresponding yellow one, the yellow one has a platform behaviour only to show the problem

    1. launch the layout "Test this layout" with the event sheet "Using object directly", as you should see, everything is fine

    2. launch it, but with the event sheet "Using Families", now all blue sprites are pin only to one

    Observed result:

    When using families, the correspondance between object is lost

    Expected result:

    the containers picking working even while using families

    Browsers affected:

    Chrome: yes

    Firefox:

    Internet Explorer: yes/no

    Operating system & service pack:Windows 7 family edition

    Construct 2 version:158.2

  • If you don't get a response in this thread, I suggest you send an e-mail to supportvle@scirra.com explaining this.

  • So, I already know about this keycodes, but i don't know how to implement it into the game to let the user set the keys. Got it now?

    oh, there is a keyboard expression LastKeyCode, which returns the keycode of the last key the user triggered, I suggest something like:

    -Using on keycodes events instead of normal key events, with variables (or something else, but better not making this too complicated), so you just have to change the variable

    -having something to click for the user, like "Left key - Configure" for exemple

    -When it is clicked, having a text like "Press the key for Left"

    -when the user press the key he wants, store the LastKeyCode into the variable for the Left keycode, and it's done

  • alan349 : If it is your first attempt at a game, don't worry too much about user defined controls, but If you want some advice on that, the keyboard has "keycodes" event, it is the same, except that a number represent a specific key ( this is a good exemple of what I am saying), combined with variables, it is quite powerful, but as I said, don't worry too much about it if you are beginning

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