Anonnymitet's Forum Posts

  • saf I had the same problem. Doesn't seem to work after export. So I used set volume to -100 to simulate mute and 0 for not muted and that works well. But there are other solutions you can use if it suits better.

  • Hi.

    I tried out Cocoon.io for the first time and uploaded two games to Google play. So if anyone can try them out and tell me how the performance is I would really appreciate it.

    I only have a Samsung Galaxy S7 and the games runs smooth as silk on that device. But would like to hear about other devices as well <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    President simulator:

    https://play.google.com/store/apps/deta ... tsimulator

    Kim Jong Run:

    https://play.google.com/store/apps/deta ... kimjongrun

    Thanks in advance!

  • AndreasR There was already a thread about it there:

    https://forums.cocoon.io/t/black-sprite-construct-2/455

    I can't understand why. It is always the same sprites that doesn't load and they are exactly like the other sprites so why these in particular end up black is a mystery.

    I'll try to upload a file but not really sure how to reproduce it in small scale as it will be too hard to explain where the issue is on the big project.

  • Great thread AndreasR Really helpful!

    I've started playing a bit with CocoonIO and got most of it working. But for some reason a few sprites doesn't load in-game so instead black boxes are shown. Any ideas why some sprites doesn't show up after I have compiled with CocoonIO?

  • Almost every screen for computers and tvs have a 16:9 aspect ratio. So if you make your game in that format and publish on Steam most users will not even notice it because there will not be any black borders. Letterbox is usually only visible with black borders on mobile platforms as they have different sizes on different models.

    So in my opinion letterbox is the best solution by far for steam games. My game haven't recieved any negative feedback about it and the only way to see the borders is when the users play in windowed mode and resize the windows to other aspects.

    So that is my thoughts about it and you shouldn't be worried about letterbox on desktops

  • I don't know if this is what you want? I replaced all your 44 events with a few clean ones which should do the same thing. Or are you looking for something else?

    EDIT: Posted wrong link before.

    https://dl.dropboxusercontent.com/u/100 ... ouch1.capx

  • Making a little mobile game as a side project to rest my mind in between the hard work on my main project. Experimenting with art styles atm. This is what I have so far

  • Fantastic work with this plugin! MadSpy

  • Glad it worked for you. Good luck with your project

  • Have you set unbounded scrolling to "Yes" under the layout properties? I haven't tried your capx but that usually is the problem

  • Many games use iOS and Adroid logos on Steam as they are available on all platforms and want people to know that. So you won't get banned but if you post graphics that indicates that your game was made for the mobile market you'll get many many rude comments about it during your greenlight campaign. But if you can take it then go for it. The no votes doesn't count and when you have collected enough yes votes you'll hopefully have a game on steam

    But I strongly advice to remake the UI so it doesn't scream "mobile and touch" because that isn't popular on Steam greenlight. Just take a look at other games that are mobile ports on greenlight and you can see all the angry comments about it.

    But other than that there's no problem in giving it a go. Good luck!

  • Have you tried to use on "touch start" instead of "tap" and it should respond better?

  • You can use the browser object and use the "close" action and it will close.

    A new problem I'm experiencing at the moment is that the steam overlay does not work.

    When launching the app, it doesn't even tell me that I can access steam overlay via shift+tab anymore and the activate overlay action does not seem to work either.

    Anyone else experiencing this?

    To get steam overlay working:

    1. Open the exported nw folder of your game.

    2. Rename package.nw to package.zip and open it with winzip or winrar.

    3. In the zip, find and open package.json with notepad and add "--in-process-GPU" as the last arg in the code.

    4. Save and close

    5. Rename the package.zip back to package.nw

    6. Upload or open with steam and overlay should work when clicking shift+tab.

    You can also change so NW exports the game with the in-process-GPU arg so you don't have to redo this every time.

    Good luck with your project!

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  • To get steam overlay working:

    1. Open the exported nw folder of your game.

    2. Rename package.nw to package.zip and open it with winzip or winrar.

    3. In the zip, find and open package.json with notepad and add "--in-process-GPU" as the last arg in the code.

    4. Save and close

    5. Rename the package.zip back to package.nw

    6. Upload or open with steam and overlay should work when clicking shift+tab.

    And read this thread and you'll find solutions for most of your steam problems.

    You can also change so NW exports the game with the in-process-GPU arg so you don't have to redo this every time.

    Good luck with your project!