andreyin's Forum Posts

  • austin

    I'm about to finish a project and I've been implementing Clay.io, and I'm absolutely loving it, but I can't seem to make the "post to twitter" option work. When activated (by pressing a button in my game), it briefly shows me a login screen then goes away with it. I tried to login normally and pressing it, but still, doesn't work. I also tried logging in using twitter then pressing it, but nada.

    Am I doing something wrong? Do I have to enable it somewhere for it to work?

    Thanks!

    edit- Also, my game keeps running normally when the Clay.io modal is open.. it doesn't seem like there's a way to tell if a modal is open or closed so I can pause my game. Any way to do it? It's not like I'm calling modals in the middle of the game, the problem is that, if a modal is open, the player can open more modals..

  • I've been having a lot of trouble with CocoonJS as well.

    Here's the error I get:

    <img src="http://i.imgur.com/ZIpf06s.png" border="0" />

    I'm using the physics object and I only have a few lines of code.

    Am I missing something? Seems like the touch is completely broken..

    Also I'm using r134, about to install an older version to test it out. Maybe it's broken because I'm using a beta.

  • +1 for .json file using the Dictionary. It's perfect for simple text. It only has a key and a value though.

  • There's a code you can use:

    <img src="http://i.imgur.com/kNOmFzA.png" border="0" />

    Where the 50*dt is the speed and the 128-128 is the size of the tile. R0J0hound helped me a LOT last year with this!

  • > I don't know man, I'm trying to make a big game on it and I'm amazed at how well it works. I'm using a bunch of layers, particles, behaviors and whatsoever and nothing has ever crashed with me.

    >

    > See: youtube.com/watch

    >

    > Before Construct I used MMF to make my games and I lost around 2 or 3 games because MMF decided to crash whenever I opened my projects, after some time.

    >

    > Link to that prototype : dl.dropbox.com/u/2383513/Sarah-PROTOTYPE2/index.html

    That prototype is just awesome!!!

    How did you do the inventory?

    (simple explanation is enough, more thorough would be great)

    I'm new to Construct 2 (but used the games factory 2 and older klik and play).

    It's really hard for me to explain.. but I'll try. All items are the same sprite, but on different animation frames. When you hold Space, there's an "for each element on X" on the array where I;

    1- Create the item on the menu (at position itemmenu.x - 32 * ArrayItems.IndexOf(currentvalue) - This means that the item is always created on a position based on it's index value on the array.

    2- Set that item animation to it's x position in the array.

    Since this is a "for each X element" loop, these two lines will apply to every object created, and only objects that you have in the array.

    Hope that isn't too hard to understand, I suck at explaining.

    andreyin,

    Do you have an updated link? Your old prototype url looks broken, now.

    Yup, sorry, here it is dl.dropboxusercontent.com/u/2383513/Sarah-proto4/index.html

    I recently got a publisher so my release date is now January 2014, but I'll have a small demo next month!

  • <img src="http://i.imgur.com/t8NzS81.png" border="0" />

    my.opera.com/chooseopera/blog/2013/05/28/the-next-version-of-opera-available-now

    Since it uses chromium it runs C2 games pretty well.

  • Holy cow, this is amazing NotionGames! Way to go!!

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  • I see what you're trying to do.. have you tried using str("Song"&CurrentSong)?

  • I had this problem once and what Ashley said was exactly what was happening to me hahaha, it pissed me off so much.

  • Saw this today too, really cool. I think it uses C#.

  • Joannesalfa I totally forgot I had the minify option turned off, sorry! I had to turn it off because nothing was working with it on the latest beta build.

  • Joannesalfa it worked just fine here.. even the clipboard thing.

    <img src="http://i.imgur.com/40697ij.png" border="0" />

  • Joannesalfa really? I tried it out and it worked just fine using C2's node-webkit exporter, all the commands I tried worked.

  • sqiddster

    Do you mean this plugin?

    scirra.com/forum/plugin-nodewebkit-nodejs-fs-module_topic60723.html

    I'll try it out and see how it works, then!

    EDIT: Oops, I think you meant this one:

    scirra.com/forum/plugin-nodewebkit_topic60647.html

    I'll try it now. Thanks!

    EDIT2: Welp, couldn't get it to work.. when I enter the fullscreen mode, all it does is stretch the window to my current resolution.

    That would work just fine if you have a graphics card that isn't that goddamn Intel HD Graphics, but when it is, everything is just painfully slow in big resolutions..

  • Really nice! Parab�ns! :)