andreyin's Forum Posts

  • Is OSX supported? The store page doesn't mention..

  • One process is the actual browser, one is the graphics rendered and one is a crash handler.

    IIRC you can try adding "--in-process-gpu" to make browser and graphics rendered a single process and it should fix most things.

  • What do you mean by free for all?

    He means that he's willing to get together with other people and pay for someone to develop a plugin but when they're done developing it the plugin should be free for anyone to use.

  • There's no way around it, either you'll have to do it manually (by measuring the width of each character and using it in the code) or you could write a program yourself that measures the width of every character in a spritesheet I think?

    Using blackhornet's program is the best way to go since it does all of this automatically though.

  • Worth it for the Install Creator alone for sure.

    I got it and took a look at Fusion 2.5 but I haven't used Clickteam tools since 2009 (when I found out about Construct Classic haha) and everything feels extremely outdated.. Still it's a great tool and does a lot of things C2 can't do very well or at all (like pixel-by-pixel collision for instance).

  • capx related or not, it really should go in the bug section, it's the first place they look and they use it to catalog all the bugs and discuss it there.. Just put "No capx needed" in the capx part.

  • Problem Description

    Trying to change a physics object timescale will not work. It still works if I change the entire game's timescale, but not a particular physics object.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/238 ... csbug.capx

    Description of Capx

    Press 1 to change the physics object timescale to 0.1. Nothing happens.

    Press 2 to change the entire game's timescale to 0.1. It works as intended.

    Steps to Reproduce Bug

    • Add a physics object
    • Try to change its timescale directly

    Observed Result

    Nothing happens

    Expected Result

    I expect it to change the objects timescale.

    Affected Browsers

    • Chrome: YES
    • Edge: YES
    • NW.js: YES

    Operating System and Service Pack

    Windows 10 Anniversary Edition

    Construct 2 Version ID

    r236

  • Ashley sorry to keep asking but is there any news on this?

    Thanks again for all your work!

  • Uninstalling C2 won't remove your custom plugins/behaviours from that folder, only the original C2 files and plugins/behaviours.

    You can't do these effects or mechanics with c2... Alto's Adventure.

    Don't get me wrong, C2 is excellent for non-coders, but it's limited by the tech if the wrappers we're forced to rely upon. And it simply cannot do dynamic lighting (or physics?) like this game.

    A game like that is very very doable in C2.

  • That's expected.. it will also run slower if you run debug preview in C2. If you absolutely must have it opened while testing your game, just resize your game to a smaller window and it should run fine while still having the dev tool running.

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  • use anglediff(angle1,angle2)

  • What version of IE? What's your OS? Have you tried on other computers?

    Personally I have tried a few games with Edge on Windows 10 and they all run pretty good.

  • Still trying to figure out how to enable Xbox One in the dev center for my app. Did anyone already submit an app for Xbox One? Do I need to add a specific reference in Visual Studio?

    PS: Would be great to have support for features like background music/docking app (does this work for all or does it need extra settings via the Windows plugin?).

    I'm not entirely sure but have you checked this out? https://msdn.microsoft.com/en-us/window ... apps/index

  • ...or just add them in your project as external files.... (at least it works with my plugin)

    Doh, that sounds like an easy fix. I take it it doesn't it cause any problems to have dlls for all OS'es in all exports?

    I never thought anyone would export regularly, you do all your testing from C2's preview mode then you export once for publishing, right?

    I do test the game in NW.js' preview mode, but I also like to test it after it's exported on different computers and often times I decide to change something or find a bug. So I have to go back to C2, export it again and add all the dlls again.