andreyandrievich's Forum Posts

  • 6 posts
  • > Full Feature:

    > yandex.ru/games/app/342661

    It says: Эта игра недоступна из-за ограничений разработчика или правообладателя. Проверьте, не включен ли у вас VPN.

    That's the standard message.

    I found out the reason, it's the policy of the Yandex Games platform (all applications there are available only from Russia for some reason).

    To fix it, I uploaded the app to itch:

    man-2000.itch.io/quick-creator-tool-3d-buttons

  • Excellent! I would really like to be able to download this app.

    Relevant links:

    Full Feature:

    yandex.ru/games/app/342661

    Possibly slightly reduced functionality:

    man-2000.itch.io/quick-creator-tool-3d-buttons

  • Try Construct 3

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  • At the moment, the app can only be accessed from Russia.

    I am trying to solve this problem.

    Sorry for the inconvenience.

  • Cool application for novice developers and for those who want to save time on creating buttons for their games.

    In this editor, you can create a sprite of a cool button for each of its four main states in a couple of clicks.

    Sprites are downloaded in PNG format (with or without text of your choice).

    P.S. You can even create buttons in the style of Minecraft and Terraria

    P.P.S. I made this app on Construct 3.

    Good luck with your creativity!

    Link:

    https://yandex.com/games/app/342661

    Link:

    https://yandex.com/games/app/342661

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  • Good day everyone!

    I have developed more than 10 UI Kits for your mobile and browser games, and if you are interested in them, more are coming soon.

    I use Figma.

    You can buy already existing UI Kits:

    https://wenrexa.com/Artist/Shop?NamePage=130978733

    UI Kit includes:

    1) All elements necessary for interface creation: buttons, tabs, switchers, sliders, progress bars, frames, checkbox and radiobutton, bubble prompts, joysticks and other control buttons, font styles (inside Figma file), swipe and scroll indicators and others. Many elements have several implementation variants.

    2) Examples of realization of typical game windows (for most windows there are several realization variants). !!! MORE than 30 examples.

    3) UI Kit comes with a set of typical game icons (about 70 pcs).

    What's stopping you from using them?

    Maybe there is something missing in these interfaces, please let me know.

    I would appreciate any feedback and comments you have, it will help me make my work better.

  • Name: GOROD (aka GORDЪ)

    Platform: PC (any device with a mouse)

    Engine: Construct 3

    Language: Russian, terrible English

    Release date: September 8, 2023

    Team: 2 people (I'm - game designer and developer + my friend - graphic designer)

    Link:

    https://www.construct.net/out?u=https%3a%2f%2fyandex.com%2fgames%2fru%2fapp%2f231668%2f%3futm_source%3ddistrib%26amp%3butm_medium%3dman-2000%26amp%3bclid%3d2993278

    Intro:

    Greetings! Actually I'm a game designer, UX/UI designer and many other things, but not a developer. This is my second large game that I developed on my own (on Construct 3). The development took about 2 months + 1,5 month for edits. All the graphics for the project were made by my friend Andrey Diveev (he is professional designer).

    The game GOROD is an economic sandbox with meditative gameplay. You can mine, produce, sell and buy resources, excavate and complete tasks, or you can just build a city and enjoy the process.

    I am interested in your opinion.

    Description:

    A builder that is different from anything you could see on your phones and on social networks. The closest conceptual reference point is the classic PC game series Stronghold.

    The game has more than 30 types of buildings with unique functionality and more than 30 types of resources that need to be mined, produced, found, sold, bought and used to achieve the goal.

    There are many levels with different tasks, a free game mode (the so-called sandbox) and a "New Challenge" mode, which generates unique tasks for the player itself.

    Features:

    - Old Slavonic setting;

    - Emphasis on the spiritual component of the settlement (the presence of chapels and temples);

    - The ability to sell and buy resources on the market;

    - The ability to conduct excavations and find resources;

    - Unique author's visual style from a professional industrial designer.

    Goal:

    - In each level, the goal is unique, but it is always the accumulation of a certain amount of different resources, selling them on the market and building certain buildings.

    - There is no specific goal in Sandbox mode, you can build your city the way you want and just enjoy the process.

    Rules:

    - Resources can be mined or produced in the appropriate buildings and found during excavations.

    - In addition to mining and producing buildings, there are buildings that open up additional functionality.

    - The total number of workers required by the city depends on the type and number of buildings constructed.

    - If there are fewer workers in the city than required, then the rate of extraction and production in all buildings drops several times.

    Screenshots:

    I will be grateful for the feedback on Yandex.Games (menu button "burger" -> "Leave a review").

    https://www.construct.net/out?u=https%3a%2f%2fyandex.com%2fgames%2fru%2fapp%2f231668%2f%3futm_source%3ddistrib%26amp%3butm_medium%3dman-2000%26amp%3bclid%3d2993278

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  • 6 posts