AndreasR's Forum Posts

  • Are there example capx's for the cranberry plugins anywhere? Id like to see examples of how the various conditions and actions should be implemented. At the moment Im specifically looking at the chartboost plugin.

    Hi Artpunk

    Sure, I made a few.

    https://shatter-box.com/download/

    Download the "Cordova" labeled files. Those are using cranberrygame's plugin.

    cranberrygame

    Is there a way to get updates for your plugins? Mostly all plugins I'm using from your package stopped working.

    Cordova Chartboost -> Doesn't work on iOS 10 (maybe SDK 6.5 needs to be integrated)

    Cordova AdColony -> Causes build error on iOS

    Cordova Analytics -> No build errors, but stopped working (Maybe Firebase would be an alternative)

    and so on. I know you are busy, but your customers (like me) need the plugins working which you are selling here...

    Thank you!

    Regards

    Andy

  • Version 1.0.8

    I just have updated the game to Version 1.0.8 including following bug fixes.

    • Zombie spawning improved (Zombies do now spawn outside of the layout and not out of nowwhere)
    • Bounce Off improved
    • Touch Control improved
    • Player starts now with at least 3 Medi-Packs and 3 Ammo-Packs
    • Help section added
    • Zombie Counter shows now the killed zombies per at the current round

    Play

    Download our beta game on Google Play (iOS coming soon) above or play it directly on Scirra Arcade first.

    Scirra Arcade / Google Play

  • IMPORTANT NEWS

    I will drop support for Intel XDK in 2017. All new assets will only be optimized for cocoon.io. All older assets will still include the files for Intel XDK, but no support will be provided anymore after 01.01.2017.

    So if you got any issue, please report it in 2016 or switch to cocoon.

    Thank you!

  • Here is the result <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/arcade/shooting- ... ypse-11956

    Thank you onve again!

  • I wouldn't do a simulate jump. I would use 'Set Platform vector Y'.

    If you use the triggered 'on collision with ..' it should work, otherwise with non-triggered events the player would fly upwards.

    Something like: Player| On collision with Enemy -> Player| Set Platform vector Y to 'myJumpStrength'

    'myJumpStrength' has to be negative like -650.

    That worked perfectly! Thank you!

  • Hi,

    I want to let the player bounce off after a collision. I did use following code.

    on collision player with enemy

    • > Player -> Simulate control jump

    This actually works fine, but however if the player hits the enemy for the third time (and the player haven't touched the ground since then), no jump will be performed.

    So is there a way to do following?

    on collision player with enemy

    • > Player -> Set Jump Counter to 0 (I know there is no action like this)
    • > Player -> Simulate control jump

    Or has anybody another idea to let the player bounce off from an emeny after collision?

    Thank you!

  • I did TRY to play it on a mobile but the controls didn't work. I used the version on Scirra Arcade.

    Yes I fixed it with version 1.0.7 on Google Play. The update was released a few hours ago.

    Aslo Scirra Arcade gets an update today.

    Thank you.

    Regards

    Andy

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  • I like the graphics! But the gameplay doesn't catch me, sorry.

    I see some problems there:

    If the player jump on the head of a zombie, he will bounced up and hurt the zombie. The jump that kill that zombie doesn't bounce the player up, even if there is another zombie under him that should bounce him up. Then there is a double jump ability that is not working all the time. It seems to have problems with the head jumping.

    Sometimes I have no ammo if I start the game. Is that intensional?

    The zombies just appear on the screen. That feels strange! They are zombies not ghosts.

    Hi,

    Thank you for your honest feedback.

    1) Yes this with the zombie is a bug. I'll update this with the upcoming update.

    2) About the double jump ability, did you play it on a mobile phone?

    3) Ammopacks need to be bought via coins. I will add a function, that you always have at least 3 packs.

    Thank you!

  • About

    Zombies Attack is an endless zombie slaughter game. The game is currently in beta testing, so every feedback and bug report is highly appreciated. If you want to sign in for testing, please follow the links below. The game is available in english and german. The language will be set automatically to your device language (if supported, if not to english).

    Android: Become Beta Tester

    iOS: coming soon...

    Play

    Download our beta game on Google Play (iOS coming soon) above or play it directly on Scirra Arcade first.

    Scirra Arcade / Google Play

    Control

    On Mobile

    • Touch left side to move left
    • Touch right side to move right
    • Touch both sides at the same time to jump
    • Touch the shoot button to shoot (and reload if the clip is empty)

    Computer

    Arrow Keys / WSAD Use those keys to move the player

    R Reload

    Q Shoot

    SPACE / W / UP Jump

    Features

    • Fancy Game Asset
    • In Game Store and free coins for watching ads (on mobile only)
    • Google Play Games / Game Center (on mobile only)
    • endless Wave System

    Attribution

    >Game Asset

    Name: Zombies Attack Game GUI Set

    Author: DeLaGranSiete

    URL: https://goo.gl/yzspnb

    >Sound effects & ambient music

    Name: War Sound FX

    Author: Koenig Media, LLC

    URL: http://soundbible.com/blog/2013/100-war-sound-fx/

    License: Royalty Free

    >Font

    Name: Roboto (Google Font)

    Author: Christian Robertson

    URL: https://fonts.google.com/specimen/Roboto

    License: Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0)

    Changelog

    Version 1.0.7

    • Touch Control changed
    • Missing background image fixed
    • Missing localisation added

    Version 1.0.8

    • Zombie spawning improved (Zombies do now spawn outside of the layout and not out of nowwhere)
    • Bounce Off improved
    • Touch Control improved
    • Player starts now with at least 3 Medi-Packs and 3 Ammo-Packs
    • Help section added
    • Zombie Counter shows now the killed zombies per at the current round

    Version 1.0.9

    • Localisation improved
    • Minor changes to the store design
    • Fixed bug which lets jump all zombies if the player jumps on a dead one
    • Control improved
    • Minor bug fixes

    Thank you!

    Thank you for every download, every minute of play time and for any feedback!

  • Cool !

    Thank you : Capx file will be released on the upcoming weekend

  • Hi,

    I'm looking for a zombie sound pack including weapon sounds, zombies and background music. Do you have such a package?

    Is there an "empty clip" and a "reloading" sound file included in this package?

    Thank you!

  • Corsairs Escape (Android) — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/corsairs-escape-android-2922

    <h3>Features</h3><div class="deshr"></div>

    • Stage System
    • AdMob Banner & Interstitial Ads using CocoonAds Plugin (Free & Included)
    • Google Analytics via Cranberrygame's Cordova Analytics Plugin (Cordova Plugin Package needed)
    • Optimzed for Android using CocoonIO
    • Endless game play
    • capx file included and well commented
    • Under 200 events!
    • Asset as .ai and .png file included

    <h3>Demo</h3><div class="deshr"></div><p>Please find a demo APK file below.</p>

    Use this topic to leave comments, ask questions and talk about Corsairs Escape (Android)

  • Hey Andy,

    Your 'Publish your game on iTunes' link is broken.

    Thank you for letting me know.

    I updated the link

    iOS

  • > Missing any template?

    > If so, just reply to this topic and explain me what you need. I'll consider to make a template then

    >

    >

    Hi Andy. Well a template or tutorial demonstrating options for getting ads into a game on iOS using XDK would be helpful.

    There are already templates

    Just see the list above. There is also a guide

    If you don't find what you are looking for, let me know

    Regards

    Andy

  • Is there anyone capable of making a Cordova Firebase plugin working on Cocoon / Intel XDK?

    If so, what would be the price? I guess we can find many people willing to be a part of the costs

    cranberrygame do you plan to make such a plugin?

    Thank you!

    Regards

    Andy